Auto Mark
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #26 of 277 Gameplay mods in this game by downloads
📋 About This Mod
Since I started playing Darktide, I’ve been maining the Arbites and cyber mastiff. However, after repeated nerfs, the class suffers from fundamental design issues: boring mechanics and underpowered builds.
In my opinion, the core problem with the Arbites is the companion. Why doesn’t the cyber mastiff have its own talent tree? Why no AI customization? Why can’t it break the net from the scab trapper? (Scab Trapper, I l*e you)
To make sure the $11. 99 spent on dog food doesn’t go to waste, I’ve been developing this mod. What started as a simple companion marking tool has grown into a complete auto-marking system with nearly every feature you could ask for.
Please read the following details carefully to use the mod correctly.
Mod Settings
-
[]Toggle Mod: Enable or disable auto-mark. Does not affect Arbites Cyber-Mastiff Mark Keybind, Skitarii Servo-Skull Mark Keybind or Veteran Switch Target on Attack.[/]
[
]Toggle Mod Key: Hotkey for the above function.[/][
]Toggle Notification: Show a notification when toggling the mod with the hotkey.[/][
]Debug Mode: Prints developer logs. Disable if you are not a developer.[/]
Arbites Settings
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[]Ignore Unalerted Enemies: When enabled, Cyber-Mastiff Auto-Mark will not mark enemies that are not alerted.[/]
[
]Execution Order Priority: When enabled, Arbites Cyber-Mastiff auto-mark prioritizes enemies targeted by Execution Order. If the currently marked enemy is not targeted by Execution Order, but your aimed enemy is, the mark switches to your aimed target. Not affected by Mark Limit and Cooldown.[/][
]Execution Order Force Mark: Force Auto-Mark to mark targets chosen by Execution Order, regardless of whether the enemy type is ignored in priority settings.[/][
]Cyber-Mastiff Mark Keybind: Dedicated key for Cyber-Mastiff marking. As Arbites, you can now use both normal mark and Cyber-Mastiff mark simultaneously. When Companion Target Tag is set to Press Once, this keybind will perform normal enemy marking. Note: The vanilla game's single-tap companion mark function cannot override your own normal enemy marks.[/][
]Range Limitation: Restricts the maximum distance between your Cyber-Mastiff and a target that can be marked by the auto-mark system.[/][
]Mark Stickiness: Enable for the selected enemy type. If a marked enemy has Mark Stickiness enabled, auto-mark will pause target switching caused by priority switch or execution order priority.[/][
]Auto Cancel Cyber-Mastiff Mark: The master toggle for all subordinate options below. [/][
]Human: Enable for human-sized enemies that can be pounced by your Cyber-Mastiff.[/][
]Non-Human: Enable for non-human-sized enemies that cannot be pounced by your Cyber-Mastiff.[/][
]Health Threshold: Cancel the Cyber-Mastiff mark when the health of your Cyber-Mastiff's current attack target falls below your selected health percentage.[/][
]Time Threshold: Cancel the Cyber-Mastiff mark when your Cyber-Mastiff has been attacking its current target for longer than your selected duration (in seconds).[/][
]Distance Threshold: Cancel the Cyber-Mastiff mark when the distance between you and your Cyber-Mastiff exceeds your selected distance (in meters).[/]
Skitarii Settings
[]Ignore Unalerted Enemies: When enabled, Servo-Skull Auto-Mark will not mark enemies that are not alerted.[/]
[]Servo-Skull Mark Keybind: Dedicated key for Servo-Skull marking. As Skitarii, you can now use both normal mark and Servo-Skull mark simultaneously. When Companion Target Tag is set to Press Once, this keybind will perform normal enemy marking. [/]
[]Servo-Skull Data Interrogation Keybind: Command your Servo-Skull to hack the minigame.[/]
[]Auto Data Interrogation: Automatically sends your Servo-Skull to hack the minigame when you aim at a hackable objective.[/]
[]Noospheric Command Boost: Automatically re-marks marked targets to extend the Noospheric Command effect. Re-marking occurs at intervals equal to the effect's duration, and only triggers when the target is within the Servo-Skull's line of sight. [/]
[]Capacitance Retention: While the Noospheric Command talent is active, all Servo-Skull auto-marking features (including Noospheric Command Boost) will be disabled when remaining capacitance falls below the selected threshold. Remaining capacitance is calculated as ability charge count plus current capacitance percentage. This threshold supports negative values (including
Auto Mark is a gameplay enhancement mod for Warhammer 40,000: Rogue Trader that overhauls the vanilla marking system. It adds fully customizable auto-marking for Arbites' Cyber-Mastiff, Skitarii's Servo-Skull, Veteran’s Focus Target, and all-class normal enemy marking, aiming to meet every marking need. With 200 endorsements and recent updates, it's a community-tested quality-of-life tool.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 200 endorsements and over 20k downloads.
- Actively maintained—last updated August 2026.
- Covers multiple marking types, so you get a complete overhaul in one mod.
⚠️ Cons
- Only 200 endorsements despite high downloads—some players may not stick with it.
- Potential conflicts with other mods that alter the marking system or ability behaviors.
- Customization options may require tweaking to fit your playstyle, which could be time-consuming.
For Rogue Trader players who want to streamline combat by automating marks on enemies and companions. If you're tired of manually marking targets every fight, this mod is for you. Skip if you prefer manual control or don't use the affected classes.
💡 Beginner Tips
- Check the mod's settings in-game to customize which marks are automated and for which classes.
- If you use other gameplay mods, test Auto Mark in a low-stakes fight first to ensure no conflicts.
- Since it's a gameplay mod, make sure your game is updated to the latest patch to avoid compatibility issues.
📊 Mod Details
- Game
- Warhammer40kdarktide Mods
- Author
- Shui Yu
- Version
- 2.5.1
- Downloads
- 24,556
- Endorsements
- 215
- Category
- Gameplay
- Created
- 2/23/2026
- Updated
- 8/20/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
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