Obvious Tremere Revamped

⭐ — (4 endorsements) 📥 219 downloads 📌 v0.3.0 📅 5/14/2026
🟡 Updated this year

By 0bv10u5 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/26/2026 📅 Created: 5/14/2026

🔍 Analysis

  • 🏆 #21 of 27 Gameplay mods in this game by downloads

📋 About This Mod

(formerly Corrosive Shield and Alchemic Sorcery) Tremere Revamped - makes Bloodlines 2’s blood mage fantasy bite harder: melt bodies for shield, curse victims into elixirs, drain power back through Blood Curse, and turn every elixir into a

Tremere Revamped (formerly Corrosive Shield and Alchemic Sorcery)

Tremere Revamped expands the Tremere loop with shield rewards, Blood Curse alchemy, Blood of Potency pip recovery, and stronger elixir effects. Corrosive Touch melts build shield, Blood Curse can create elixirs from cursed victims, Blood Curse itself can regenerate combat pips while channelled, and elixirs now have lasting tactical uses.

Version: 0. 3. 0

Author: Obvious

(pssst, check out my skill calculator as well)


NEW in 0. 3. 0

Blood Curse blood-pip regeneration

  • []Added obv_tr_bloodcurse_pipregen.[/]

    []Blood Curse now floors its own Strike pips on cast start, then restores combat pips while the cast is active and the cursed target stays close - this creates greater risk/reward for an otherwise borig ability.[/]

    []Pips restore in this order: Relocate, Affect, Mastery, Strike.[/]

    []Cauldron of Blood targets are upgraded: each restore beat can refill one pip in every non-full combat slot.[/]

    []Regen is faster at close range and much slower near the range edge.[/]

    []A Theft of Vitae hand VFX plays only after a pip actually changes, then stops safely when regen ends.[/]

    Blood of Potency / Greed rewards

    • []If Blood of Potency / Greed is unlocked, Tremere payoff events can restore combat blood pips.[/]

      []Corrosive Touch dissolves restore one random non-full combat slot.[/]

      []Recall telefrag kills restore one pip to each non-full combat slot.[/]

      []Blood Curse explosions restore one pip to each non-full combat slot.[/]

      []Rewards are written through the AttributeSet path and processed on safe update ticks rather than inline cue callbacks.[/]

      Corrosive Touch shield cleanup

      • []Corrosive Touch still grants +8 shield per dissolved body for Tremere, clamped to current MaxShield.[/]

        []Corrosive Touch no longer converts full-shield overflow into resonance.[/]

        []Overflow is intentionally dropped. The old resonance command/autosave/HUD path could cause nasty lag spikes.[/]

        Blood Curse elixir handling

        • []Feeding on a Blood Cursed target now arms an elixir reward for up to 15 seconds.[/]

          []The elixir spawns only after the Blood Curse explosion/destruction event is detected.[/]

          []The elixir type is based on the target resonance snapshot taken at feed time, with pedestrian approach flags as a fallback.[/]

          []Default/non-resonant targets correctly produce Mending.[/]

          Shield stability

          • []Shield presentation is handled by a sparse, always-visible HUD path.[/]

            []Shield gain VFX is disabled by default after crash reports around gain events.[/]

            []Shield restore/persistence now favours exact live shield values during transitions instead of inflating from stale snapshots.[/]

            []Corrosive Touch and Recall shield grants avoid combat-time UMG work.[/]

            Updated compatibility

            • []Rebuilt and documented for game build 23416145.[/]

              Description

              This package turns Tremere into a more connected alchemy-and-resource clan without making the individual pieces feel like separate mods.

              The main loop is:

              • []Use Corrosive Touch to melt bodies and build shield.[/]

                []Use Blood Curse on a target, then feed or bite to prime an elixir reward.[/]

                []Trigger the Blood Curse explosion within 15 seconds to spawn the elixir.[/]

                []Use resonance setup to choose the elixir type:

                []None/default -> Mending[/]

                []Sanguine -> Blood[/]

                []Choleric -> Potence[/]

                []Melancholic -> Fortitude[/]

              [/]

              []Unlock Blood of Potency / Greed to turn Corrosive Touch dissolves, Recall telefrags, and Blood Curse explosions into blood-pip recovery.[/]

              []Use Blood Curse itself as a close-range pip regeneration channel, especially when combined with Cauldron of Blood.[/]

              The package also upgrades elixirs:

              • []Blood Elixir activates your current clan passive.[/]

                []Mending Elixir cleanses Boiling Blood.[/]

                []Fortitude Elixir grants shield.[/]

                []Potence Elixir can empower held weapons, reload or dualize guns, refill a Telekinesis-held gun, charge a heat baton, or summon a blood-material sword when appropriate.[/]

                The old Corrosive Touch resonance ov

📊 Mod Details

Game
Vtmbloodlines2 Mods
Author
0bv10u5
Version
0.3.0
Downloads
219
Endorsements
4
Category
Gameplay
Created
5/14/2026
Updated
6/26/2026
Tags
Performance Optimization, Gameplay, Fair and balanced, Utilities for Players, Quality of Life

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