🧩 ULTRAKILL Mod Load Order

Recommended install order for Ultrakill Mods mods. Install foundations first, overhauls next, visuals last — this minimizes conflicts and crashes. Order derived from mod category + community endorsements, not opinion.

📦 Other Mods

1.
F4k U Punch (DEPRECATED)

Miscellaneous · 950 dl · ⭐ 0

2.
Bundle of patterns for CyberGrind

Maps · 15,034 dl · ⭐ 536

3.
JAMZ'S VIOLENCE RESHADE PRESET

Miscellaneous · 469 dl · ⭐ 0

4.
Announcer Mod

Miscellaneous · 13,621 dl · ⭐ 376

5.
Infinite Grind

Maps · 8,222 dl · ⭐ 344

6.
P Rank All Secrets normal difficulty save file Wait of the World update

Miscellaneous · 14,796 dl · ⭐ 231

7.
ULTRASURFERS (Subway Surfers Recreation)

Maps · 202 dl · ⭐ 0

8.
AFK Point Grind

Maps · 4,082 dl · ⭐ 158

9.
CrackerDynamite's Big CGP Pack

Maps · 3,944 dl · ⭐ 142

10.
Harder V2

Miscellaneous · 137 dl · ⭐ 0

11.
Custom Cybergrind Music

Miscellaneous · 3,980 dl · ⭐ 136

12.
P Rank All Secrets normal difficulty save

Miscellaneous · 5,894 dl · ⭐ 124

❓ Load Order FAQ

What is a mod load order?

The sequence in which your mods load. Foundations (SKSE, patches) must load first; visual mods last. Wrong order = crashes, missing textures, broken quests.

Should I use a mod manager?

Yes. Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder. A mod manager sorts your load order automatically and flags conflicts.

How many mods should I install?

Start with the foundations above, then add gameplay and visuals gradually. Test after each batch so you can identify what breaks.