[2026.1] ConvoyBehaviourMod

⭐ — (0 endorsements) 📥 633 downloads 📅 7/25/2026
🟡 Updated this year

By 76561198029591666

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/16/2026 📅 Created: 7/25/2026

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

*** IMPORTANT *** I have noticed that the mod doesn't always load correctly and can't find a reason why. But I have noticed similar behaviour from other mods. For you that means you either have to manually delete the "ConvoyBehaviour.dll" file in the C:\Users\\AppData\LocalLow\Deep Water Studio\UBOAT\TEMP folder before loading the game OR you use the excellent "Auto Clearing Cache" Mod by jaelee1111. The latter will clear all your folders automatically when leaving the game (which will result in the game taking longer to load unfortunately but all mods will always load correctly) Hi, This mod is designed to make the game's convoy behaviour more historically accurate. It is still work in progress, so don't expect perfection. If you encounter strange behaviour please post it in the Bug Reporting Thread. https://steamcommunity.com/workshop/filedetails/discussion/3771645026/592937047299223559/ Please also copy/paste the Output_log.txt file of the session you noticed the behaviour. Base game situation: As soon as ships in convoys notice your presence they start to zigzag and at time even flee. This often leads to great chaos and convoys disintegrating. Also the convoys are not organised in rows and columns like in reality and often don't follow a clearly defined or an overlapping honeycomb formation often leading to ships getting close to each other and the collision routine sparking even more chaos. Last not least the shape is different to real WW2 convoys which usually were kept wide but not very long. What does this mod do? 1. Establish a clear grid structure with rows and columns all merchants try to follow as best they can 2. The makeup of the convoys will now reflect reality more. A 10 ship convoy will consist of 5 columns with only 2 ships each, a 40 ship convoy will have 9 columns with 4-5 ships each. 3. Other subsims like Silent Hunter usually displayed convoys more like a longer rectangle or a square, so I included a second set of variables that a

IMPORTANT I have noticed that the mod doesn't always load correctly and can't find a reason why. But I have noticed similar behaviour from other mods. For you that means you either have to manually delete the "ConvoyBehaviour.dll" file in the C:\Users\\AppData\LocalLow\Deep Water Studio\UBOAT\TEMP folder before loading the game OR you use the excellent "Auto Clearing Cache" Mod by jaelee1111. The latter will clear all your folders automatically when leaving the game (which will result in the game taking longer to load unfortunately but all mods will always load correctly) Hi, This mod is designed to make the game's convoy behaviour more historically accurate. It is still work in progress, so don't expect perfection. If you encounter strange behaviour please post it in the Bug Reporting Thread. https://steamcommunity.com/workshop/filedetails/discussion/3771645026/592937047299223559/ Please also copy/paste the Output_log.txt file of the session you noticed the behaviour. Base game situation: As soon as ships in convoys notice your presence they start to zigzag and at time even flee. This often leads to great chaos and convoys disintegrating. Also the convoys are not organised in rows and columns like in reality and often don't follow a clearly defined or an overlapping honeycomb formation often leading to ships getting close to each other and the collision routine sparking even more chaos. Last not least the shape is different to real WW2 convoys which usually were kept wide but not very long. What does this mod do? 1. Establish a clear grid structure with rows and columns all merchants try to follow as best they can 2. The makeup of the convoys will now reflect reality more. A 10 ship convoy will consist of 5 columns with only 2 ships each, a 40 ship convoy will have 9 columns with 4-5 ships each. 3. Other subsims like Silent Hunter usually displayed convoys more like a longer rectangle or a square, so I included a second set of variables that a

📊 Mod Details

Game
Uboat Mods
Author
76561198029591666
Version
N/A
Downloads
633
Endorsements
0
Category
N/A
Created
7/25/2026
Updated
8/16/2026

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