Sinking Physics Overhaul

⭐ — (0 endorsements) 📥 13,098 downloads 📅 4/25/2022
⚪ Last updated 2023

By 76561198052293989

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/26/2023 📅 Created: 4/25/2022

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Version 2.0 Compatible game versions: 2022.1 Compatibility: The mod should be compatible with (almost) any other mod. No any mod is known yet to conflict with SPO. It does not require a new career start and will work with saves created without the mod - it is also generally safe to uninstall from an existing save if it's desired. SPO applies its changes to any AI ship (generally) although testing with UBE is ongoing SPO is NOT compatible with Wangtze's Slower Sinking mod. Features overview: Slower Sinking Rate All vessels will sink much slower then in base game where they certainly sink way too fast for their size. Depending on how a ship is being hit and influenced by momentum forces occurring due to flooding compartments you can expect varying sinking times between 5 and 10 minutes in average. Sometimes though when receiving devastating damage or breaking in two halves they may sink in a matter of about 30 seconds. In rare cases without additional attention it may take up to 30 minutes or even more. It strongly depends on how many and which compartments are flooding, on the size of leaks and many other factors. Heeling, Capsizing and Flipping Vertically Modification of calculation of center of mass for each flooding compartment and entire rigid body allows to increase momentum forces applied to the rigid body during the sinking process. This makes the sinking look more realistic and more spectacular with ships becoming heavily heeled, sometimes even capsize or flip vertically before they sink. Also initial center of mass height is slightly displaced randomly for each vessel which will vary the chance of capsizing. Adjusted Damage Modeling Damage applied to ships by different types of ordnance will result in a wider variety of influence on the sinking process making it less predictable and more suspenseful. In Example Torpedoes will not quickly result in a kill but instead apply heavy flooding which may progress over time to nearby compartments making predicting wh

Version 2. 0 Compatible game versions: 2022. 1 Compatibility: The mod should be compatible with (almost) any other mod. No any mod is known yet to conflict with SPO. It does not require a new career start and will work with saves created without the mod - it is also generally safe to uninstall from an existing save if it's desired. SPO applies its changes to any AI ship (generally) although testing with UBE is ongoing SPO is NOT compatible with Wangtze's Slower Sinking mod. Features overview: Slower Sinking Rate All vessels will sink much slower then in base game where they certainly sink way too fast for their size. Depending on how a ship is being hit and influenced by momentum forces occurring due to flooding compartments you can expect varying sinking times between 5 and 10 minutes in average. Sometimes though when receiving devastating damage or breaking in two halves they may sink in a matter of about 30 seconds. In rare cases without additional attention it may take up to 30 minutes or even more. It strongly depends on how many and which compartments are flooding, on the size of leaks and many other factors. Heeling, Capsizing and Flipping Vertically Modification of calculation of center of mass for each flooding compartment and entire rigid body allows to increase momentum forces applied to the rigid body during the sinking process. This makes the sinking look more realistic and more spectacular with ships becoming heavily heeled, sometimes even capsize or flip vertically before they sink. Also initial center of mass height is slightly displaced randomly for each vessel which will vary the chance of capsizing. Adjusted Damage Modeling Damage applied to ships by different types of ordnance will result in a wider variety of influence on the sinking process making it less predictable and more suspenseful. In Example Torpedoes will not quickly result in a kill but instead apply heavy flooding which may progress over time to nearby compartments making predicting wh

📊 Mod Details

Game
Uboat Mods
Author
76561198052293989
Version
N/A
Downloads
13,098
Endorsements
0
Category
N/A
Created
4/25/2022
Updated
7/26/2023

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