Smaller Blood Pools (UE4SS)
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #68 of 114 Miscellaneous mods in this game by downloads
📋 About This Mod
This mod decreases the size of the spawned blood pools and slows the animation to achieve a slightly more realistic look. Requires UE4SS.
Description
This mod significantly decreases the size of the dynamic animated blood pools and by extension, the animation is slowed. This uses UE4SS and a Lua script. No blueprints involved.
I did this primarily to teach myself how to make UE4SS script mods. Instead of creating new blueprint logic, I opted to create a custom Lua script for this since it is a simple-enough concept. Under the hood, the script hooks into the game, waits for the bloodpool game object to spawn and immediately manipulates its size. As a result, the animation changes dynamically as per the animation curve setup in the game's original blueprint (BP_NPCBloodPool).
Next, I'll try to influence the formation shape of the puddles using custom shader math and blueprint injection using UE4SS. Might take a while before I get to that point but I'm working on it; it's a learning experience! If you have any suggestions, feel free to leave it in the comments/posts section of this mod page.
Requirements
Requires UE4SS v3. 0. 1+ (UE4SS v3. 0. 1 Github download here) to inject since the bloodpooling system is controlled by dynamic blueprint variables during game runtime. I have tried without it (i.e: creating new material assets from scratch), but animation would not be possible due to the game's time reference being locked in the native BP_NPCBloodPool blueprint.
Installation Instructions
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[]Download UE4SS from the official GitHub repository (see requirements link above)[/]
[]Extract and place UE4SS ZIP file contents directly into ~\Trepang2\CPPFPS\Binaries\Win64[/]
[]In ~\Trepang2\CPPFPS\Binaries\Win64\Mods, place the extracted contents of "Smaller Blood Pools (UE4SS)" (this mod's download file). You should have the following structure:[/]
BoomerPoolMod : 1If you ever wish to disable it, simply set the value to '0'.
Notice
I used AI (Gemini) painstakingly to help teach myself how to do something like this. After reverse-engineering by myself for a long time and finally getting a grasp on the necessary properties and setup, I created and tweaked Lua code myself to reference the corresponding blueprint variables and manipulate their values. I am planning on creating my own dynamic(ish) blood system from scratch, but for now, I'll be experimenting with this as I learn more!
📊 Mod Details
- Game
- Trepang2 Mods
- Author
- Boomer
- Version
- 1
- Downloads
- 26
- Endorsements
- 1
- Category
- Miscellaneous
- Created
- 7/23/2026
- Updated
- 7/24/2026
- Tags
- Textures, Visual Effects/Particles
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