Performance tuning

⭐ — (0 endorsements) 📥 40,932 downloads 📅 8/17/2022
⚪ Last updated 2023

By 76561198027481829 · Script Mod, Graphics, Performance

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/28/2023 📅 Created: 8/17/2022

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

I have a Core i9 CPU and an RTX 3080 GPU running at 4k, so when the frame rate started dipping into the teens I figured the game could benefit from a little optimisation! I have designed this mod to give a noticable performance boost "out of the box", with minimal effect on visual quality. There are some tuning paramaters included for those who want to delve a bit more into the details. The issue with TPF2 seems to boil down to "rendering too much" or basically "rendering stuff you can't see". There are controls for "level of detail" that define what models are rendered (or not rendered at all) at certain distances from the viewer's camera perspective. The low detail models are used at greater distances. On big and busy maps I think too much is being rendered that you can't actually see. The work effort increases exponentially with render distances as for a given density of objects the number of objects in the view area is likely to grow with the square of the radius. The tuning parameters are: - "Lod render distance scale factor" This will scale down the render distances by the given fraction, effecting both when the transition between high and low detail models occur and when the models are not rendered at all. This defaults to 0. 6 meaning the distances are approximately halved. - "Threshold distance for lod scaling" The distance (in in-game meters) away from the camera where the lod render scale is applied. This defaults to 500m, it means the quality of the models near to the camera are unaffected. This paramater is a key difference between using this mod and simply reducing the graphics settings (which does noticably affect the quality). Only the portion of a distance after the threshold is affected by the scale factor. - "Absolute maximum render distance" This distance (in in-game meters) is a cutoff past which nothing is rendered. I had noticed that models could be rendered as far as 10km away or more, and for practical purposes these are not visible anyway to

📊 Mod Details

Game
Transport Fever 2 Mods
Author
76561198027481829
Version
N/A
Downloads
40,932
Endorsements
0
Category
Script Mod, Graphics, Performance
Created
8/17/2022
Updated
6/28/2023

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