Water Textures - Natural Water Surfaces

⭐ — (0 endorsements) 📥 47,927 downloads 📅 3/5/2020
⚪ Last updated 2022

By 76561198419295275 · Misc, Street

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 11/5/2022 📅 Created: 3/5/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Here you can find version 1.3 of the "Water Textures - Natural Water Surfaces" (earlier "Terrain textures for natural water surfaces") for the paint tools. Since version 1.3 waterways (streets with water textures) are available from WernerK (design and icons for them are also from him). He also tested development versions of the water textures mod (1.3) and supported me with feedback and hints. Important information Due to a limit of characters for a workshop description, this description is reduced. Because of the limitation I even contacted Steam support some time ago. You can find the full description on the German Transport Fever community platform: The contents of this workshop description may be optimized in the near future. Features 49 textures for the painting tools (6 textures in 8 colors each + 2 foam textures) the 6 textures per color differ in smooth: clean dirty wavy (based on an original wave texture): Small waves Scaling low Medium scaling Scaling high 2 colors roughly correspond to the color of the water in the game (temperate / dry, tropical) 24 streets as waterways (8 street kits with 3 streets each) with several setting options the 3 streets per kit differ in width Mod settings (Thanks to VacuumTube for the suggestion!) Settings via script extra_mod_settings.lua (selectable via mod settings) Performance problems...? Many terrain materials could cause massive performance problems in previous game builds, but at the latest as of build 31994 these should no longer occur. If you still experience problems, please let me know. Anyway, the following helped against the earlier performance problems... reduce the texture setting in the game's graphics settings deactivate terrain materials in the mod settings Attention: If whole mods, single terrain materials or streets are deactivated for a savegame and affected terrain materials or streets were already used in it, they will be removed respectively replaced by placeholders at the next load! Mod settings In

Here you can find version 1. 3 of the "Water Textures - Natural Water Surfaces" (earlier "Terrain textures for natural water surfaces") for the paint tools. Since version 1. 3 waterways (streets with water textures) are available from WernerK (design and icons for them are also from him). He also tested development versions of the water textures mod (1. 3) and supported me with feedback and hints. Important information Due to a limit of characters for a workshop description, this description is reduced. Because of the limitation I even contacted Steam support some time ago. You can find the full description on the German Transport Fever community platform: The contents of this workshop description may be optimized in the near future. Features 49 textures for the painting tools (6 textures in 8 colors each + 2 foam textures) the 6 textures per color differ in smooth: clean dirty wavy (based on an original wave texture): Small waves Scaling low Medium scaling Scaling high 2 colors roughly correspond to the color of the water in the game (temperate / dry, tropical) 24 streets as waterways (8 street kits with 3 streets each) with several setting options the 3 streets per kit differ in width Mod settings (Thanks to VacuumTube for the suggestion!) Settings via script extra_mod_settings.lua (selectable via mod settings) Performance problems...? Many terrain materials could cause massive performance problems in previous game builds, but at the latest as of build 31994 these should no longer occur. If you still experience problems, please let me know. Anyway, the following helped against the earlier performance problems... reduce the texture setting in the game's graphics settings deactivate terrain materials in the mod settings Attention: If whole mods, single terrain materials or streets are deactivated for a savegame and affected terrain materials or streets were already used in it, they will be removed respectively replaced by placeholders at the next load! Mod settings In

📊 Mod Details

Game
Transport Fever 2 Mods
Author
76561198419295275
Version
N/A
Downloads
47,927
Endorsements
0
Category
Misc, Street
Created
3/5/2020
Updated
11/5/2022

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