Three Kingdoms Overhaul by Inquisitor

⭐ — (30 endorsements) 📥 1,277 downloads 📌 v1.4 📅 8/5/2019
⚪ Last updated 2020

By Inquisitor1961 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/14/2020 📅 Created: 8/5/2019

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #68 of 100 Gameplay mods in this game by downloads

📋 About This Mod

I mod total war games since 2005 and Rome Total War 1. I like to balance the game to my liking, making it somewhat harder in some aspects, and more real in other aspects. After 10 years this is first time I actually decided to upload

NEW! Update 1. 4! Changes are located in "Articles" section!

NEW! Update 1. 3! ( I will post patch notes here, and after every patch notes you can find main description of the mod. All information is below!)

Three Kingdoms Patch 1. 3 This update focuses on ENTIRE unit rebalance! All information below:

-  Lowered unit HP, so one soldier has 500 HP

-  Increased Hero HP by a lot due to missiles being really strong now, in order to prevent hero focus with 10 archer units.

-  Heroes have around 75000 HP to 125 000 (depending on type) Vanguards have most and strategists have least.

Exact numbers:

Vanguards:    125 000 Hp

Sentinels:       110 000 Hp

Champions:         100 000 Hp

Commanders:       90 000 Hp

Strategists:           75 000 Hp

Number of men per unit has changed:

Light Units --> 75 men --> 100 men

Light Cavalry --> 80 men --> 90 men

Medium Units: --> 125 men -->150 men

Medium Cavalry --> 100 men --> 110 men

Heavy Units --> 250 men --> 200 men

Heavy Cavalry --> 120 men --> 130 men

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- Tower damage balanced around missile changes (they have more damage butt hey fire a lot slower)

- Same with hero arrows (maximum hero bow damage is 2500 with unique weapons)

- Fixed a bug where not all ranged units had 2 ammunition.

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Armour Values Redone:

Segmented heavy armor = 65 armor

Segmented light armor= 40 armor

Leather armor = 20 armor

Cloth armor = 10 armor

Segmented heavy cloth = 50 armor

Shield Values Changed:

- Shield defense value buffed a bit (5%)

- Shield missile block chance nerfed (15%)

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Upkeep Redesign:

Light tier units: 7 gold per person --> since light units have 100 people = 100 x 7 = 700 upkeep per light unit

Medium tier units: 15 gold per person --> since medium units have 150 people = 150 x 15 = 2250 gold per unit

Heavy tier units: 25 gold per person -->  since heavy units have 200 people = 200 x 25 = 5000 gold per unit

Recruitment Cost Redesign:

Heavy tier units: 65 gold per person --> 65 x 200 = 13000 gold per unit

Medium tier units: 45 gold per person --> 45 x150 = 6750 gold per unit

Light tier units: 30 gold per person -->  30 x 100 = 3000 gold per unit

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Economy Rebalance:

- Due to higher upkeep and recruitment costs, economy is more re-balanced to give more gold, but not much!

The idea is to „earn“ heavy and best warriors, not just gain them at 50th turn!

- Flat economy values are not changed, but % gain is hugely increased (especially for cities).

For example:

Level 10 city gives you 1000% increase to commerce income in that province. So it is actually worth investing into max level city.

- Tons of tweaks on other % increase for industry/trade/p

📊 Mod Details

Game
Totalwarthreekingdoms Mods
Author
Inquisitor1961
Version
1.4
Downloads
1,277
Endorsements
30
Category
Gameplay
Created
8/5/2019
Updated
10/14/2020
Tags
Gameplay, Fair and balanced, Overhaul

🔧 How to Install Total War: Three Kingdoms Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Total War: Three Kingdoms →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Total War: Three Kingdoms commands, item IDs, and more.

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