Spies Have More Options Available
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #53 of 100 Gameplay mods in this game by downloads
📋 About This Mod
Make more spy actions available to all spies.
I originally uploaded this mod to the Steam Workshop, and I'm reuploading this here to make it easier to grab for PC Game Pass folks. The below description is also copied from the workshop page.
This mod takes most of the actions limited to specific positions and makes them available to all spies.
Ever wondered why your spy can't instigate civil wars even having max undercover network and cover points? Probably not because you more than likely bought the game 2 years before I did and figured it out already, but I had to do a surprising lot of digging to find out that only faction leaders can instigate civil wars. To which my first thoughts were A) why the hell isn't that in a tooltip somewhere and B) why in the world would I want to instigate a civil war if my spy is leading the ♥♥♥♥♥♥♥ faction? I should be puppeteering ♥♥♥♥ out of that faction, it's no use to me if it self destructs. This mod changes that so all spies can instigate a civil war as well as other actions that don't directly depend on a specific position.
Specific Changes
Specifically, the actions I made available are:
-
[]Assassinate faction heir
[
]Assassinate faction leader[]Infiltrate army
[]Falsify marching orders
[]Leak marching orders
[]Deny military supplies
[]Poison military provisions
[]Pursue ministerial appointment
[]Pursue administrative appointment
[]Improve relations
[]Instigate civil war
Compatibility
Should be compatible with any mod as long as they don't also modify the agent_actions_table (additions should also be okay) (forgot that it doesn't work unless I data core it for some reason, so this might not necessarily be true). Is tested with MTU and TUP
This mod should be save game compatible, both activating and deactivating. If anybody finds a reproducible instance contradicting this statement, please let me know and I'll update the description and/or fix the mod if possible.
This mod modifies the "agent_actions_tables" by assigning the value "is_recruited" in the "Acting Character Position in Faction" column to the respective record. There are a bunch of preset values for this column
-
[]any - unused, doesn't seem to work, as any actions you set to this simply do not appear (theoretically it seems to be for any spy you send to a faction regardless of whether or not they've been recruited)
[]is_recruited - this one is for any and all spies officially recruited into a faction
[]commanding_military_force_retinue - this one is for when the spy is serving as a general
[]commanding_military_force - unused, seems similar to above but not sure
[]governor - for administrators
[]family_member - for members of the faction leader's family
[]faction_leader - when leading the faction they're spying on
-
[]any - unused, doesn't seem to work, as any actions you set to this simply do not appear (theoretically it seems to be for any spy you send to a faction regardless of whether or not they've been recruited)
📊 Mod Details
- Game
- Totalwarthreekingdoms Mods
- Author
- cptvictor
- Version
- 1.0.0
- Downloads
- 2,244
- Endorsements
- 43
- Category
- Gameplay
- Created
- 7/8/2022
- Updated
- 7/8/2022
🔧 How to Install Total War: Three Kingdoms Mods
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