Mutations: Gifts from Ruinous Powers(Chaos, Beastmen, Norsca)

⭐ — (0 endorsements) 📥 2,735 downloads 📅 3/16/2021
⚪ Last updated 2021

By 76561198076627651 · mod, Campaign

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/18/2021 📅 Created: 3/16/2021

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #440 of 561 mod, Campaign mods in this game by downloads

📋 About This Mod

Did you ever worshiped Slaanesh or Nurgle in your daily life and never get nothing in return? Do you feel your own body is not enough? Fear no. The Gifts from Ruinous Powers are coming. You might grow a thorns, or an extra limb. Or Parasitic twin. Possibilities are endless. But be warn - one who plays with the Dark Gods, can find himself/herself in rotting, pulsating, shifting "body" of Chaos Spawn. How it works: This mod adds mutation mechanic for Chaos, Norsca and Beastmen using traits and dilemmas. By spending skill point on selected skills, you will be presented with random dilemma: with choice of 3 mutations and refusing the Gift. By refusing you might be punish by Gods. But everytime when you choose the Gift , there is a small chance that your lord/hero will become chaos spawn. This is vanilla version. For SFO look here. Don't use both! Implemented Mods: here. Russian translation Over 50 mutations - Some of them powerful enough to change lord's playstyle. Some debilitating. For Chaos, Beastmen and Norsca. Separate mutations for melee and magic characters. Mutations for all generic Beastmen, Chaos and Norsca characters (including Mixu's Tabletop Lords, Mixu's Legendary Lords 1, Mixu's Legendary Lords 2 & OvN Lost Factions). More info here. Small chance for rare Gift of one of four Dark Gods. Small chance to become Chaos Spawn - changing role of all agents and lord touched by this Gift. Around 10 new abilities. AI will also get the new mutations (starting one and during leveling up), Making fighting against Ruinous Powers more challenging. If you want to add limited mutation mechanic to skaven: Mutations: Gifts from Ruinous Powers-Skaven Supplement. Known issues: Chaos Spawn animation on campaign is jittery. Just think that spawn fazes in and out of warp. Beastmen lords spawned at beginning of campaign won't have starting mutation. Just replace them. Why not mutations for LL? I think LL have their own playstyle going. It would interfere with that too much. Also

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561198076627651
Version
N/A
Downloads
2,735
Endorsements
0
Category
mod, Campaign
Created
3/16/2021
Updated
3/18/2021

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