Population Mechanic

⭐ — (0 endorsements) 📥 6,887 downloads 📅 1/1/2021
⚪ Last updated 2022

By 76561197971028025 · mod, Campaign

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/16/2022 📅 Created: 1/1/2021

🔍 Analysis

  • 👍 0.0% endorsement rate
  • ✅ Updated 116 days after the latest game patch — actively maintained
  • 🏆 #207 of 561 mod, Campaign mods in this game by downloads

📋 About This Mod

WH3 version is up here https://steamcommunity.com/sharedfiles/filedetails/?id=2789865012 PopulationsEvery settlement in the game have populations, with multiple different races, migration between settlements, and population happiness and worker values being tied to the settlement's efficacy. FoodPopulations require food that is produced via your buildings and can be imported/exported to provinces as it is needed. Strategise by creating breakbasket provinces to feed your empire. TroopsEach province will generate troops, taken from that province's populations, that are required for units to replenish. No population of your faction's race within a province means no replenishment! Military buildings are required for more troops, and they stack in a province. For example, build multiple barracks in a single province to turn it into your soldier-production centre. Army MechanicsArmies possess several new statistics - supply, morale and fatigue. Morale tracks what an army has been doing and applies a buff or debuff to leadership based on that. Armies become fatigued from fighting multiple battles and can start new battles winded or tired if fatigue drops too low. Supplies are used to recover fatigue at the start of a new turn and are gained by spending time in friendly territory or raiding enemies. Additionally ranged units will carry their ammo usage over to the campaign, and only recover their ammo at the start of the next turn by consuming supplies. In order to enable the option's menu you need the Mod Configuration Tool: Reborn. This is optional, you don't need it to run this mod. The AI generally plays by all of these new mechanics with a few exceptions. AI units do not replenish using troops only from the local province, but all provinces in their empire. It is still possible to deplete their troop reserves and stop their units from replenishing. AI armies do not use supplies and their ranged units do not carry their ammo usage over to the campaign. They still use the mo

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561197971028025
Version
N/A
Downloads
6,887
Endorsements
0
Category
mod, Campaign
Created
1/1/2021
Updated
1/16/2022

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