Lord Specializations
⚪ Last updated 2021Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #360 of 561 mod, Campaign mods in this game by downloads
📋 About This Mod
While the skill system of vanilla is generally balanced, I found myself chafing at how few options I had to customize and specialize lords at times; red line and blue line pretty much always beat yellow, half the blue line skills (especially for old world lords) kinda suck, and many lords/factions have little or no meaningful access to replenishment or ability to specialize meaningfully - if you've built one Sisters of Avelorn doomstack, you've built 'em all. This mod adds 58 new skills to the game, with a few locked to certain lord types and races but most available to all lords, that offer a wide variety of options to make a lord better at specific tasks. Most of them are 3-pointers and most are less efficient than similar vanilla skills so without skill point mods this shouldn't ENORMOUSLY increase power, but if you want to make a lord who really specialized in melee units, or one specializing in artillery, or an incredible duelist, or buff the faction at the cost of their own prowess, there are skills here to do any of those things and more besides. The first level of each skill unlocks at lord rank 10 and are split into six main categories, from top to bottom; Faction utility skills offer factionwide bonuses, from growth bonuses to research speed or hero caps. These skills generally have very high requirements for second and third ranks, so only level 30-40 lords can max them. Some races have access to unique skills, like Wood Elves being able to get Amber, Vampire Counts getting access to a Blood Kiss skill, Tomb Kings being able to get extra armies, etc. There is also a Regiments of Renown cap increase skill. The AI will not acquire these unique skills and if you are concerned about their balance impact you can ignore them too. Doctrines focus on a single unit type, granting bonuses similar to the redline to "cavalry" or "artillery". While relatively point efficient, they are very targeted and will only benefit a portion of most armies; using them effectively
📊 Mod Details
- Game
- Total War Warhammer Ii Mods
- Author
- 76561198027917463
- Version
- N/A
- Downloads
- 3,736
- Endorsements
- 0
- Category
- mod, Campaign
- Created
- 7/9/2020
- Updated
- 7/18/2021
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