Skaven Undercities Redone (Beta)

⭐ — (0 endorsements) 📥 2,232 downloads 📅 12/19/2019
⚪ Last updated 2021

By 76561198087162132 · mod, Graphical

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/16/2021 📅 Created: 12/19/2019

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #270 of 305 mod, Graphical mods in this game by downloads

📋 About This Mod

This mod has been discontinued, the updated version of the mod can be found here This mod adds new mechanics to skaven undercities, particularly their destruction. When a city is razed, your undercity moves above ground and your subterranean denizens take up residence in the ruins above. When the AI or player tries to remove an undercity, instead of magically expunging it from the city's underbelly, a small force is created outside of the city, which then attacks a skaven force that's based off of the undercity buildings. Did the city have a strip mine? The army that spawns now has warp grinders. Maybe it had a research lab? Now the army has globadiers. This makes for a fun and interactive mechanic that was previously just pressing a button. New Mechanic: Skaven Cities now have a 50% chance of spawning an undercity if they are captured by the ai or player. Those pesky rats aren't so easy to get rid of after all. This mod is in beta, I have tested it quite a bit but there is only so much testing one person can do. Please report any bugs or crashes so I can investigate and improve the mod. Also it will cause desyncs in multiplayer. There's nothing I can do about it unfortunately, its a limitation of CAs army spawning function Compatible with everything, including my Other Skaven Mod, in fact this used to be a part of that mod until I decided it would be better to release it as a standalone mod. Wanna support my mods? Here's my Paypal:

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561198087162132
Version
N/A
Downloads
2,232
Endorsements
0
Category
mod, Graphical
Created
12/19/2019
Updated
1/16/2021

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