[HN] Ikit's Globadiers - UPDATED!
⚪ Last updated 2022Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- ✅ Updated 124 days after the latest game patch — actively maintained
- 🏆 #395 of 561 mod, Campaign mods in this game by downloads
📋 About This Mod
Improve Ikit's Workshop and Landmark Redo the Globadier section of the workshop to keep both type of globadier unique and specialized rather than one being the upgrade of the other. Update Ikit's trait to include all weapon teams, and reduce the upkeep reduction from 50% to 40% Rework the Tractor Beam Landmark to be a 3 level building that contain all the weapon teams (including the Doom Flayer). Adds a new globadiers & mortar exclusive banner, the "Warpglass Globes" as new tier 3 reward in the Forbidden Workshop Weapons Teams section. Increase the reward tier of the 3 Special units of the Weapons Teams section by 2. CA took a note for the original mod and added the missing weapon teams in Ikit's Workshop, but as often they did a frankly mediocre job when it comes to designing updates, this is why I'm brough back this mod. The goal here is to make sure both Death Wind and Poison Wind Globadiers have each their use and get better at it with the workshop, rather than having the Death Wind Globadier be simply a higher tier Poison Wind globadier. The mod also aim at making the workshop upgrade a bit more flavorful, thematic and interesting than a simple stat boost. The mod should be save compatible (in the sens that it won't crash your game, but it won't retroactively unlock the globadier bonus, so you probably should start a new campaign if you want to use that mod), and should be compatible with most non-overhaul mods. Special thanks to Drunkflamingo, Vandy and Xenon for helping me in times of need.
📊 Mod Details
- Game
- Total War Warhammer Ii Mods
- Author
- 76561198004413401
- Version
- N/A
- Downloads
- 3,360
- Endorsements
- 0
- Category
- mod, Campaign
- Created
- 5/17/2019
- Updated
- 1/24/2022
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