*Important Notice* Cpecific's Traits Manager (+win64)
⚪ Last updated 2024Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #55 of 561 mod, Campaign mods in this game by downloads
📋 About This Mod
*Works on 1.12.1* *IMPORTANT NOTICE* CA is going to disable some modding functionality, after which memreader will no longer be possible to use (this is not an old *notice*, as some people misinterpreted, but a current state of affairs). I asked them to incorporate memreader into the game, as it is a harmless mod, but who knows what they will do. You can always spam them by how traumatized you are by that, maybe that will help ¯\_(ツ)_/¯ If worst comes to worst, I could write an external dll injector, but it will be a big pain in the ass and could take several months to make. You can set trait level with double click, or remove trait by double-clicking on an active level. ⚠️*IMPORTANT* - Area with lords is scrollable. ⚠️Can work with memreader, but only on Windows x64. Without memreader you will only have vanilla data. 🤔*Have a problem?* Try to re-subscribe. Steam sometimes doesn't download the latest version of the mods. ✔️Savegame compatible. ✔️Multiplayer compatible. Trait limit is 40. It is hardcoded in the game, not moddable. Why are some traits duplicated You would think that traits, that have negative and positive parts, should be the whole thingy. But nope, CA decided to go the hard way. You could, technically, compose even 100 different traits into one blob. In vanilla negative and positive parts are separated into different traits. They can be composed by linking them together as trait-antitrait pair. You can even link antitrait in one direction. Vanilla even has 2 of such traits. Antitrait is not what you would expect it to be. It doesn't mean that it is negative or opposite. It means, that when you (with scripts) add point to that antitrait, then the game will first remove points from all other linked traits. So, all the traits should be printed separately, as each could have a completely different antitrait configuration. It is even possible to have points in both antitraits at the same time (if they are one-directional). For example, vanilla has such c
Works on 1. 12. 1 IMPORTANT NOTICE CA is going to disable some modding functionality, after which memreader will no longer be possible to use (this is not an old notice, as some people misinterpreted, but a current state of affairs). I asked them to incorporate memreader into the game, as it is a harmless mod, but who knows what they will do. You can always spam them by how traumatized you are by that, maybe that will help ¯\_(ツ)_/¯ If worst comes to worst, I could write an external dll injector, but it will be a big pain in the ass and could take several months to make. You can set trait level with double click, or remove trait by double-clicking on an active level. ⚠️IMPORTANT - Area with lords is scrollable. ⚠️Can work with memreader, but only on Windows x64. Without memreader you will only have vanilla data. 🤔Have a problem? Try to re-subscribe. Steam sometimes doesn't download the latest version of the mods. ✔️Savegame compatible. ✔️Multiplayer compatible. Trait limit is 40. It is hardcoded in the game, not moddable. Why are some traits duplicated You would think that traits, that have negative and positive parts, should be the whole thingy. But nope, CA decided to go the hard way. You could, technically, compose even 100 different traits into one blob. In vanilla negative and positive parts are separated into different traits. They can be composed by linking them together as trait-antitrait pair. You can even link antitrait in one direction. Vanilla even has 2 of such traits. Antitrait is not what you would expect it to be. It doesn't mean that it is negative or opposite. It means, that when you (with scripts) add point to that antitrait, then the game will first remove points from all other linked traits. So, all the traits should be printed separately, as each could have a completely different antitrait configuration. It is even possible to have points in both antitraits at the same time (if they are one-directional). For example, vanilla has such c
📊 Mod Details
- Game
- Total War Warhammer Ii Mods
- Author
- 76561198022507064
- Version
- N/A
- Downloads
- 25,961
- Endorsements
- 0
- Category
- mod, Campaign
- Created
- 4/2/2019
- Updated
- 5/4/2024
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