Elon's Greybeard's Prospectors - Faction Overhaul (Updated)

⭐ — (0 endorsements) 📥 18,255 downloads 📅 11/23/2018
⚪ Last updated 2021

By 76561198023444855 · mod, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/14/2021 📅 Created: 11/23/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • ✅ Updated 83 days after the latest game patch — actively maintained
  • 🏆 #21 of 117 mod, Overhaul mods in this game by downloads

📋 About This Mod

A new Karak has been established in the Southlands and it is up to you to shape their leader and the direction the Karak takes. Will you alienate your fellow Dawi with forbidden research or respect traditions? Updated for Silence&Fury - Fixed a bug that prevented greenskins from recruiting workshop boyz lords. Features: - new LL and faction leader and new lord type with custom skill-trees. - unique Roster with over 20 custom units - new RoR's - unique building chains - custom tech tree with over 50 new technologies - some of which will be mutually exclusive, allowing you to shape your Karak to your liking. Lore: To my knowledge this faction is an invention by CA. Therefore all the units and lore snipets you'll find here are of my own design. Compatibility: The mod requires no startpos changes and should be compatible with most other mods that don't change the Greybeard's Prospectors specificly. The mod is balanced for vanilla. While it should work with overhauls like SFO on a technical level, the added units will be unbalanced (most likely underpowered) without the use of submods. The SFO submod can be found through the link, made by Inquisitor233. Please direct all SFO balance/SFO related issues to the page of the SFO submod if you are using it. It is not made by me, I have no idea about SFO mechanics or balance nor did I make this submod! Radious is known to cause most of the garrison units not to appear and the mod is not balanced for radious, so it is considered incompatible. It is also recommended to start a new game when activating or deactivating the mod. Activating it midgame should not introduce crashes, but is likely to be problematic for the faction as most of the standard buildings become useless for the Prospectors. FAQ: Q: Units have only few models in them compared to vanilla units, is this intentional? A: Yes, this is intentional as the Prospectors shouldn't be able to field huge armies like the main Dwarf factions. That being said, the units still p

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561198023444855
Version
N/A
Downloads
18,255
Endorsements
0
Category
mod, Overhaul
Created
11/23/2018
Updated
12/14/2021

🔧 How to Install Total War: WARHAMMER II Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Total War: WARHAMMER II →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Total War: WARHAMMER II commands, item IDs, and more.

Keep browsing — more Total War: WARHAMMER II mods await

📋 All Total War: WARHAMMER II Mods 🏆 Top 25 📂 More mod, Overhaul 👤 More by 76561198023444855 🔎 Similar Mods 🌐 Best mod, Overhaul (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods