Faster Campaign Sieges II
⚪ Last updated 2020Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #260 of 561 mod, Campaign mods in this game by downloads
📋 About This Mod
This is a very simple mod that reverts the Warhammer siege table back to the values from Attila. It just seemed silly to me that you could build a castle faster than you could siege one, and no one was wasting 10+ turns to starve an enemy out. The base siege attrition and fortification resistance values used in both games were already identical, and the only thing CA changed for Warhammer was the base time before attrition kicked in (it's 4 turns in Attila, and 6 turns in Warhammer). This mod simply changes it back to 4. Note that constructed buildings like gates and heavy walls will still modify this value, so trying to starve out a heavily fortified city will still take more than 4 base turns before attrition kicks in. No other values related to sieges (such as attrition damage rates, etc) have been touched. This mod will be compatible with anything as long as it does not already alter siege_attrition_resistance_turns_base in the campaign_variables table. This is a direct port of my WH1 mod of the same name.
📊 Mod Details
- Game
- Total War Warhammer Ii Mods
- Author
- 76561197981027175
- Version
- N/A
- Downloads
- 5,365
- Endorsements
- 0
- Category
- mod, Campaign
- Created
- 9/5/2018
- Updated
- 8/7/2020
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