Table Top Caps - Silent and Furious Edition

⭐ — (0 endorsements) 📥 10,300 downloads 📅 7/28/2018
⚪ Last updated 2021

By 76561198020697976 · mod, Campaign

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/28/2021 📅 Created: 7/28/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #142 of 561 mod, Campaign mods in this game by downloads

📋 About This Mod

This mod's description keeps being deleted by steam, so if it isn't here occasionally, that is why. This mod adds a unit capping system to the game implemented in Lua script. All units in the game are assigned a category (which are for the most part pulled directly from the tabletop rules) and a point cost from 1 to 3. These costs display as a clear indicator on the recruitment panel. (Note: units from other mods will have to add their units via the mod's API. Many popular mods such as Cataph's do this, and if you are interested in adding your Mod's units, then I recommend seeing his Sea Patrol mod for a template). All armies can recruit up to 5 points of Rare Units and up to 10 points of Special Units. Core Units are unlimited. The mod will actually limit you in the sense that it will prevent you from recruiting by locking recruitment options when your army is full. Other mods do things like impose penalties on the player when they break the rules, but this mod will just stop you from breaking them in the first place, and there are no gameplay impacts beyond changing what units you are allowed to recruit (ie: no changes to recruitment cost, upkeep, army movement, or anything else). This applies to the AI as well as the player. Overhauls such as CTT (for which this mod was designed) and SFO overwrite the costs and groups of the vanilla units to better suit the balance of those overhauls. The default groups are balanced by PrussianWarfare and designed for Vanilla. Certain characters can have special rules to give them exceptions from certain caps. For instance, Lord Skrolk's special rule from Tabletop is preserved, and he can bring Plague Monks as a Core choice rather than a Special one. Yes, this does make the game marginally harder because it turns out that when you cannot recruit armies consisting of 6 demigryphs, 8 greatswords and 4 steam tanks, the AI puts up more of a fight. It also removes those annoying cases where the AI decides that 18 Necrophex collosi is

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561198020697976
Version
N/A
Downloads
10,300
Endorsements
0
Category
mod, Campaign
Created
7/28/2018
Updated
7/28/2021

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