Old World Rites

⭐ — (0 endorsements) 📥 50,068 downloads 📅 2/27/2018
⚪ Last updated 2021

By 76561198043882087 · mod, Campaign

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/4/2021 📅 Created: 2/27/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #26 of 561 mod, Campaign mods in this game by downloads

📋 About This Mod

Please note - this mod can be added in the midst of a campaign, but not removed! What It Does This mod adds 4 brand new rites to all currently playable Game 1 factions. These rites are unlocked similarly to how the WH2 ones are - with a faction leader rank, or a certain type of building, or certain battles, as some other fun stuff like that! PLEASE NOTE: This mod alters vanilla slightly. It adds restrictions on recruiting Blood Knights, Steam Tanks, and Arachnarok Spiders, and makes them only recruitable via Rites (with the exception of Blood Knights, who can be recruited via the Blood Keep as well). If you disagree with this and wish to keep the vanilla units recruited the same way as vanilla, please use the Mod Configuration Tool mod in order to change the setting in-game. Compatibility I'm pleased to say this mod is pretty wildly compatible with many mods. I can't think of a single mod this won't be compatible with! This means all overhauls, all building mods, any LL's, any Nude Malekith mods, etc. FAQ Q: Why is there a temporary black-out after I perform a rite? A: Unfortunately, the rite animation performs whenever you make a rite, regardless of whether or not you have an animation for it. This is a pretty complicated UI entry with no simple way to remove, and no simple way to add an animation to. This is about medium on my priority list - after I get all unlocks working, and all new rites for all factions, this will be the very next thing I work on. Q: Can the AI use rites? A: Yep! In some cases they have turn restrictions on them, but generally the AI will be able to use rites from early on. Unfortunately, they don't suffer from the same unlock conditions as the player, but careful CAI weighting and some straight restrictions prevents them from being abused. Q: Holy cow! This rite is powerful/weak! A: I'd love to hear some feedback on your personal opinions for the various rites, but overall, I'm happy with the balance that has been struck. Let me know if you

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561198043882087
Version
N/A
Downloads
50,068
Endorsements
0
Category
mod, Campaign
Created
2/27/2018
Updated
8/4/2021

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