*Updated* New Lore Friendly Climates

⭐ — (0 endorsements) 📥 12,161 downloads 📅 10/25/2017
⚪ Last updated 2021

By 76561197995254604 · mod, Campaign

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/17/2021 📅 Created: 10/25/2017

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #124 of 561 mod, Campaign mods in this game by downloads

📋 About This Mod

This mod is now updated for the Something and the Something Else. This mod creates several new climate categories for both the Mortal Empires and Vortex campaigns (24 in total) expanding upon the original ten found in the vanilla game. Each faction has new climate suitabilities to match the new world, which have been selected to be as consistent lore friendly as possible. I created another mod shortly after the game launched which simply shifted suitabilities around. This mod takes that idea a large step forward. Gone are the strict suitable, unpleasant and uninhabitable climate classifications. Suitability penalties can now be tailored to specific situations. The UI still only shows three colors in the overlay (i.e., green, orange and red), but the penalties are not all the same by color. For example, elves and dwarfs have a lot of more orange than green, but most orange areas are not as orange for humans. Orange is largely identifies a range between green and red. If I knew how to add more colors to the UI, I would. What we do have works pretty well. I have largely kept to the penalties to the level of the original game, since too much tweaking is outside my capability for balance testing. I am open to suggestions and help from the community. This mod is not compatible with other mods that change climate details including my previous mod. It should be compatible with the majority of other mods. I have built it to maximize compatibility. No tables are replaced or removed, only new tables are added to overwrite and add to data affected directly by the mod. It is save game compatible, and you should be able to add it or remove it from an existing campaign without breaking a save. There are far too many changes to list them in the body of the mod page. I suggest firing up the mod (potentially with a no fog of war and a faction unlocker mod) and see the changes for yourself. I have outlined the new climates below. Climates: Chaotic Wastes - Unchanged Savannah - Unchang

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561197995254604
Version
N/A
Downloads
12,161
Endorsements
0
Category
mod, Campaign
Created
10/25/2017
Updated
7/17/2021

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