Adjusted Skaven Food
⚪ Last updated 2021Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #94 of 561 mod, Campaign mods in this game by downloads
📋 About This Mod
UPDATED FOR T&T! Large Skaven empires can have terrible food problems. Many mods "fix" this, but alter the playstyle & are unbalanced. Adding small amounts of food to Lore-fitting Resource buildings is a fair adjustment. Skavens barely trade, so this also makes resource buildings useful! CA (devs) eventually added Food to Exotic Animals, so they support this balancing method! --------------------------------- Summary: 4 Resource Buildings now give 1 Food @ Lvl 3: Furs, Wine, Medicine, Spices 2 Resource Buildings now give 1 Food @ Lvl 1 and 2 Food @ Lvl 3: Exotic Animals, Salt (In Vanilla, Animals only give Food starting @ lvl 2) Ports now provide a small amount of Food based on level: Lvl 3 & 5 Ports = 1 Food ALL other food bonuses remain unchanged! PLEASE NOTE: >>You won't get the food the turn you build one of these buildings, but the TURN AFTER! >Will apply on the next turn<< This mod only adds lines & so is totally compatible with all mods except those that add Food to these buildings. This mod will affect the AI as well, but I'm not sure if they get penalized/rewarded for having low/high food. ------------------- If you have any issues or ideas, please comment and describe! I am open to further BALANCE! I am open to adding food to some Oldworld Landmarks, I have done this in the past but was unable to get the food bonuses to show only for Skaven. If you know any way around this please advise! ------------------------------------------------------------------------- I'd like to give a special shout out to joffrecordan for inspiring this mod. It was their idea to map food to resources, I just balanced and expanded it.
📊 Mod Details
- Game
- Total War Warhammer Ii Mods
- Author
- 76561197996717721
- Version
- N/A
- Downloads
- 15,161
- Endorsements
- 0
- Category
- mod, Campaign
- Created
- 10/13/2017
- Updated
- 7/14/2021
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