Conveyor Belts
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
This mod adds Conveyor Belts and Lifts to the game, allowing you to transport items between buildings! Example: An IT Plank production: The buildings are located in the Storages group. NameCostPower UsageDescription Conveyor Belt600 Science; 4 Planks, 4 Gears15 HPTransports items horizontally between two buildings. Conveyor Belt Merger100 Science; 12 Planks, 12 Gears15 HPMerges items from multiple input conveyor belts into one output conveyor belt. Conveyor Belt Splitter100 Science; 12 Planks, 12 Gears15 HPSplits items from one input conveyor belt into multiple output conveyor belts. Conveyor Lift Up300 Science; 4 Planks, 8 Gears50 HPLifts items to the building above. Conveyor Lift Down300 Science; 4 Planks, 8 Gears5 HPLowers items to the building below. Smart Conveyor Belt750 Science; 4 Planks, 4 Gears, 2 Metal Blocks30 HPTransports items horizontally between two buildings and filters which goods are accepted. Belts and Lifts can grab items from buildings or other belts in the arrow directions, then drop them onto the next belt or building. Conveyor speed now follows mechanical power efficiency, so underpowered belt networks still run, but slower. Because you cannot build Lift Up above Folktails' Piles, they cannot use lifts to bring Pile items upward, though they can still drop them downward with Lift Down built below the Pile. Iron Teeth belts, however, cannot transport Liquids like Water, mostly for balance reasons. Example: A Centrifuge setup that is only possible with Folktails Conveyor Belt Mergers and Splitters are special buildings. Technically, they are not even considered belts. They only work with other belts and lifts. A Merger has 5 inputs, so it can accept items from Lifts as well, but its only output direction is horizontal. A Splitter has 1 input and sends items across its available outputs in turn. Example: Merger and Splitter + Smart Conveyor Belt Some may find dealing with power annoying. You can disable power requirements in the mod settings (Ma
📊 Mod Details
- Game
- Timberborn Mods
- Author
- 76561198010623560
- Version
- N/A
- Downloads
- 1,014
- Endorsements
- 0
- Category
- Mod, Update 1.1, New content, Buildings, Goods
- Created
- 7/9/2026
- Updated
- 7/10/2026
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