Growth & Harvest Heatmap
🟡 Updated this yearPreview
🔍 Analysis
- 🏆 #15 of 28 Mod, Update 1.0, Quality of life mods in this game by downloads
📋 About This Mod
Bugs, suggestions & docs for all my Timberborn mods: github.com/jamesjacko/timberborn-mods-hub A toggleable overlay that recolours growing plants, crops and trees by life stage, so you can see at a glance which fields are ready and which are lagging, without hovering each tile. Growth Red: just planted Yellow: coming along Green: nearly grown Bright lime: a whole-harvest crop fully grown and ready Yield (chestnut, blueberry and other gatherers that keep bearing a crop) Green to blue: regrowing the next harvest Vivid azure: a yield is ready to gather right now Accessibility mode A toggle (default Shift+H) switches to a colourblind-friendly palette where hue marks the stage and brightness marks progress: orange for growth and blue for yield, each lighting up from dim to bright as the plant approaches ready. No red/green separation needed. The control panel Press H or click the heatmap button in the bottom map-overlay toggle cluster (next to the stockpile and water toggles) to open the panel. It carries: Filters – Plant types: show Trees, Bushes and Crops independently Filters – Source: show Planted (grown on a planting spot) and Natural (wild-spawned) separately Key: a live colour legend for the growth and yield ramps that updates with the current palette, so you never have to guess what a colour means Flip it on when you want to plan a harvest or spot a struggling field, and off again when you're done. Both hotkeys are rebindable under Settings → Controls. Support If you have any suggestions or come across any bugs, please comment below and I'll look into it for you. If you're having fun with the mod and want to send a coffee my way, you can visit my Ko-fi page. No worries if not, thanks for playing!
📊 Mod Details
- Game
- Timberborn Mods
- Author
- 76561197972881043
- Version
- N/A
- Downloads
- 299
- Endorsements
- 0
- Category
- Mod, Update 1.0, Quality of life
- Created
- 6/24/2026
- Updated
- 6/24/2026
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