Emergency Priority [ModContest1]
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #9 of 28 Mod, Update 1.0, Quality of life mods in this game by downloads
📋 About This Mod
Adds a sixth priority level — Emergency — above Very High for construction sites. When something absolutely has to be finished, no matter the cost, this is the override. What it does Tick the red ! on any unfinished construction site to mark it Emergency. Builders employed at a Builder Hub or District Center will then: Drop their current job and route to the emergency site first, regardless of normal priority order. Keep working past their normal shift instead of going off-duty at dusk. Sleep on the spot at the worksite rather than walking home to bed. Grab the closest food or water when hunger or thirst hits critical levels, rather than walking to their preferred source. The base game's critical-needs handling still runs above all of this, so beavers won't die — they'll pass out before reaching that point. Clearing the Emergency flag immediately returns the building to its normal priority and the builders to their regular schedule. When to use it Beating an incoming drought or badwater A levee with gaps, two cycles before badwater hits, and your builders decide to call it quits for the night. Flag every dam tile Emergency and your colony focuses on the wall until it's done. Rush B-eaver! achievement Achievements like Rush B-eaver don't leave room for wasted shifts. Use Emergency on the buildings that gate your next milestone — the science lab you need online, the food source that unblocks expansion — and recover the hours your builders would otherwise spend off-duty. Anything else where finishing now is worth a tired beaver A windmill before a drought cuts off power, a diversion system before the next badtide arrives, a power line to keep a critical industry running. If the cost of being late is worse than the cost of one rough shift, Emergency is the right tool. Use sparingly Beavers on Emergency duty push their needs deep into the red before stopping. They won't die, but they will be exhausted and unhappy by the time the job is done. Emergency is meant for short,
📊 Mod Details
- Game
- Timberborn Mods
- Author
- 76561197985850965
- Version
- N/A
- Downloads
- 737
- Endorsements
- 0
- Category
- Mod, Update 1.0, Quality of life
- Created
- 5/19/2026
- Updated
- 5/19/2026
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