Grauschweif's Scriptpack

⭐ — (0 endorsements) 📥 5,879 downloads 📅 10/29/2025
🟡 Updated this year

By 76561198121208358 · Mod, Update 1.1, Update 1.0, Update 0.7

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/10/2026 📅 Created: 10/29/2025

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Grauschweif's Script Pack Adds a couple of new features for modders. And a fix to UI colouring of needs in workshops. # FavorableNeedSpec { "NeedSpec": { ..}, "FavorableNeedSpec": { "Favors": [ // add 30% boost to carrying capacity, if need is positive {"Id": "CarryingCapacity", "MultiplierDelta": 0. 3 } ] }, } # GrauschweifSimpleLightsSpec Can be attached to any finishable objects to add lights (spot or point) with position, rotation, angle etc.. For now night-only. These do work underwater. # WaterSourceSpecs Components that can be attached to any WaterSource (for example Buildings that are a WaterSource). Grauschweif. WaterSourceSpecs. ImmutableWaterSourceSpec Ignores strength modifiers - always keeps initial strength. Grauschweif. WaterSourceSpecs. CleanWaterSourceSpec Badtide resisting - always keeps initial contamination during badtides. Grauschweif. WaterSourceSpecs. DroughtResistingWaterSourceSpec Drought resisting - keeps half strength during drought # ExtendedReproducibleSpec "ExtendedReproducibleSpec": { "CanSpread": "Corners, Vertical" } + Corners : same level, but diagonal only + Vertical : above or below, straight only + VerticalCorners : above or below, but diagonal only Note: original spreading to neighbors is always preserved. # ContaminationResistingResourceSpec Will allow it to grow and spread in any contamination (can still flood). # GravBatteryStartsEmptySpec Will start this grav battery at 0% charge -> dev mode will ignore this, when placing finished battery # WhitepawsPatchSpec { "WhitepawsPatchSpec": { "FactionId": "Whitepaws", // single faction only, or "Common" (faction > common) "SwimmingPenalty": -1. 0, // -1 would double swim speed; game default is 0. 3 or 30% slowdown "WaterUnitsPerVoxel": 8, // amount of water extracted per voxel; default is 5, so 60% more here // 1. 0 only "HideNeedApplicationProbability": true, // skip probabilities in need application descriptions (i.e. workshop injury rates etc) // "HideNeedApplicationProbabilityLocKey": "Ef

📊 Mod Details

Game
Timberborn Mods
Author
76561198121208358
Version
N/A
Downloads
5,879
Endorsements
0
Category
Mod, Update 1.1, Update 1.0, Update 0.7
Created
10/29/2025
Updated
8/10/2026

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