Beavline Logistics (pseudo conveyor belt) [U7 ✅]

⭐ — (0 endorsements) 📥 520 downloads 📅 10/13/2025
🟡 Updated this year

By 76561198010623560 · Mod

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 10/28/2025 📅 Created: 10/13/2025

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #46 of 114 Mod mods in this game by downloads

📋 About This Mod

Distro Storages is the replacement for this mod for V1. Beavline Logistics adds new Renovations that auto-transfer goods between adjacent buildings. Link inputs and outputs to create direct flows, reduce hauling, and prevent bottlenecks. Beavline Input/Output Beavline Inputs and Outputs let buildings automatically exchange goods. Each building with relevant goods handling can add a Beavline Input and/or Output renovation: - Cost: 10 Planks, 10 Gears - Build time: 3 days Inputs and Outputs can be manually disabled or filtered by good type. Transfer speed depends on the Output. It sends 1 item per cycle to 1 eligible connected building (adjacent blocks in any direction, including vertical). Buildings show their connected list when selected. If multiple item types can be sent to a target (e.g. modded recipes), one of each type is sent in the same cycle and still counts as one transfer. Default speed: 1 item per hour (24/day). Beavline Output Express: upgrade that boosts speed by 900% (240/day or 24/hour). Costs 20 Gears, 15 Pine Resin, and 15 Metal Blocks. Inputs have no rate limit; they can accept any number of items or simultaneous Outputs. This design allows flexible merging and splitting of connected flows: Beavline Storage Balancer The Beavline Balancer applies only to storage buildings (Piles, Warehouses, and Tanks). - Cost: 5 Planks, 5 Gears - Build time: 1 day It works independently from Beavline Inputs and Outputs, so no I/O renovations are required. All adjacent storages with the Balancer renovation and the same good type form a cluster. Goods within a cluster are automatically equalized across all connected storages. Connections can pass through intermediate storages, so direct adjacency between every member is not required. Balancers can be manually disabled on individual storages to exclude them from transfers while keeping them as connection bridges within the cluster: There is no limit on the amount of goods moved. Balancing occurs once per hour to maint

📊 Mod Details

Game
Timberborn Mods
Author
76561198010623560
Version
N/A
Downloads
520
Endorsements
0
Category
Mod
Created
10/13/2025
Updated
10/28/2025

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