Moddable Prefab (U7 ✅)

⭐ — (0 endorsements) 📥 4,879 downloads 📅 3/19/2025
🟡 Updated this year

By 76561198010623560 · Mod

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 11/11/2025 📅 Created: 3/19/2025

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #7 of 114 Mod mods in this game by downloads

📋 About This Mod

This mod is no longer needed for v1.0 as all prefabs are now templates/JSON. It will not receive any update. With this mod, modders can make a lot more with 100% code-less mods (using JSONs). Previously they cannot modify values put inside a Prefab (including buildings' Science cost, Material , Power etc.) without using code. Now they can do it with JSONs. Note to players: This mod does nothing by itself. It is for modders to create mods and you probably subscribe to this mod as a dependency for other mods to work. Simply create blueprints files and that's it. It can be Blueprints\PrefabModder\AddLumbermill.json, the name and path does not matter as long as it is in the Blueprints folder. Below are some examples of what you can do with this mod. If you need any help, please ping me on the Timberborn's Official Discord server. You can also check out my Modding Guide for more information on where to find out about the names and values (right now it's still a WIP but the first 2 parts are already there). You can also check out Berry Bie and Timbits & Timbots, they are JSON-only mods (no C# code or assets). For more info, contact me on official Discord ( https://discord.gg/timberborn ), on #mod-creator channel or Moddable Prefab channel. === Change logs v10.0.0: Simply throw an error for Timberborn v1.0 so players can disable it. v7.2.0: You can now specify Factions that the modifiers apply to. v7.1.2: Should work with April 02 update now, dependent mods don't need to do anything. v7.1.1: - Fixed Prefab being modified twice again when the game is loaded the 2nd time onwards. This mostly affected "AppendArray" specs. - Added a Distinct() call for all "AppendArray" specs so string or array of structs should only contain unique values when multiple mods append the same values. v7.1.0: - Added PrefabAddComponentSpec support for adding components to a prefab (GameObject). - Allow single quote ' in the NewValue property instead of double quote only. They are converted into

This mod is no longer needed for v1. 0 as all prefabs are now templates/JSON. It will not receive any update. With this mod, modders can make a lot more with 100% code-less mods (using JSONs). Previously they cannot modify values put inside a Prefab (including buildings' Science cost, Material , Power etc.) without using code. Now they can do it with JSONs. Note to players: This mod does nothing by itself. It is for modders to create mods and you probably subscribe to this mod as a dependency for other mods to work. Simply create blueprints files and that's it. It can be Blueprints\PrefabModder\AddLumbermill.json, the name and path does not matter as long as it is in the Blueprints folder. Below are some examples of what you can do with this mod. If you need any help, please ping me on the Timberborn's Official Discord server. You can also check out my Modding Guide for more information on where to find out about the names and values (right now it's still a WIP but the first 2 parts are already there). You can also check out Berry Bie and Timbits & Timbots, they are JSON-only mods (no C# code or assets). For more info, contact me on official Discord ( https://discord.gg/timberborn ), on #mod-creator channel or Moddable Prefab channel. === Change logs v10. 0. 0: Simply throw an error for Timberborn v1. 0 so players can disable it. v7. 2. 0: You can now specify Factions that the modifiers apply to. v7. 1. 2: Should work with April 02 update now, dependent mods don't need to do anything. v7. 1. 1: - Fixed Prefab being modified twice again when the game is loaded the 2nd time onwards. This mostly affected "AppendArray" specs. - Added a Distinct() call for all "AppendArray" specs so string[] or array of structs should only contain unique values when multiple mods append the same values. v7. 1. 0: - Added PrefabAddComponentSpec support for adding components to a prefab (GameObject). - Allow single quote ' in the NewValue property instead of double quote only. They are converted into

📊 Mod Details

Game
Timberborn Mods
Author
76561198010623560
Version
N/A
Downloads
4,879
Endorsements
0
Category
Mod
Created
3/19/2025
Updated
11/11/2025

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