Moddable and Unlockable Recipe [U7 Only ✅]

⭐ — (0 endorsements) 📥 1,569 downloads 📅 3/17/2025
🟠 Updated over a year ago

By 76561198010623560 · Mod

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/12/2025 📅 Created: 3/17/2025

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #25 of 114 Mod mods in this game by downloads

📋 About This Mod

For players: This mod is mainly for modders but when subscribing to this mod, you can have a new recipe called Inferior Treating in the Gear Workshop (moved from Lumber Mill (Folktails) and Industrial Lumber Mill due to compatibility issue). It's locked by default but you can unlock it by unlocking the Tapper's Shack. Inferior Treating: 2x Planks + 2x Pine Resin + 9 hours = 1x Treated Plank. This recipe is much more expensive and time-consuming than the normal Treating recipe but it costs you less power and you can do it right away in the Gear Workshop without unlocking the Wood Workshop yet. Known issue: 1. If you use a mod that add recipes then remove it when your save is using it, the game may crash. The devs are aware of this and this mod contains a temporary fix for it. Therefore if you have this issue, keep this mod on, change the recipe to the vanilla ones, save, then you can remove this mod. 2. If you pick a recipe that is locked, the select box may bug out a bit. Just unselect the building and select it again. It's only a visual bug. 3. Note that you CANNOT have a whole building (like Lumbermill) to have recipes where the same Good may appear in both Ingredients and Products even across recipes. For example, Inferior Treating cannot be in the Lumbermill because it uses Planks, which is the output of the default Plank recipe. For modders: Make adding and removing recipes easy for modders. Also add Locking & Unlocking recipes feature. If you need any help, please ping me on the Timberborn's Official Discord server. Adding & Removing recipes To make new recipes, simply create RecipeSpec like usual, then add/remove them with this code: New method: codeless way From v7. 1. 0, you can make Spec-file (Blueprint-file?) only mods to create, then add and remove recipes. For example, see AddInferiorTreating.json file: { "RecipeModderSpec": { "PrefabNames": [ "LumberMill. Folktails", "IndustrialLumberMill. IronTeeth" ], "RecipeIds": [ "InferiorTreatedPlank" ], "Remove": fa

📊 Mod Details

Game
Timberborn Mods
Author
76561198010623560
Version
N/A
Downloads
1,569
Endorsements
0
Category
Mod
Created
3/17/2025
Updated
4/12/2025

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