VoidFieldsQoL

⭐ — (18 endorsements) 📥 46,076 downloads 📌 v1.0.2 📅 2/12/2021
⚪ Last updated 2021

By rob · Tweaks

⬇ Download Mod Source: Thunderstore ↗ 📅 Updated: 4/13/2021 📅 Created: 2/12/2021

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #199 of 795 Tweaks mods in this game by downloads

📋 About This Mod

VoidFieldsQoL A few quality of life changes to make the Void Fields less boring and grindy. Fully configurable! Healing All players are healed to full health whenever you begin a round, to save valuable time spent waiting for regen or Bungus heals. The amount you heal can be configured. Frenzy Every enemy spawns with the frenzied buff for 3 seconds, making encounters much more tense. Should also help melee enemies actually reach you at a decent pace. Frenzy amount is configurable. Certain enemies, listed below, get double the frenzy duration. The intent is to help them actually reach you within a reasonable time so you're not left sitting around waiting for something to happen. Beetle Bighorn Bison Stone Golem Imp Clay Man Parent Scavenger Stone Titan Faster Charging Killing enemies inside the cell charges it faster, encouraging aggression over survival. Configurable. Revive By default, all players are revived after the final cell is completed, allowing them to pick up their loot and not be left behind while one player gets it all. This can be changed via config to revive them at the start of every round, or to disable it. Sacrifice Fix Prevents hidden realms from dropping items with the Artifact of Sacrifice in order to prevent infinite farming from breaking the game. This applies to every hidden realm including the Artifact Reliquary. Can be toggled off in config. This change is just merging my other mod, SacrificeFix , but the two are compatible together if for some reason you want to run them both. Note The most commonly suggested change has been to decrease the amount of cells, but due to the way the event is coded this can't be cleanly done without completely rewriting it and breaking compatibility with everything- including my own changes. So unfortunately that won't be happening. Future Plans None, suggestions are welcome Changelog 1.0.2 Fixed for latest RoR2 version 1.0.1 Added config option to revive players after the last cell is completed, or after every cell(drizzle) Added config for the amount of items monsters will receive Certain enemies now get double the frenzy duration- intent was to help them reach you faster as it takes so long to traverse the map, but it ended up just buffing ranged enemies and changing nothing else Added an option to disable hidden realms from dropping items- compatible with my other SacrificeFix mod so no need to worry about overlap Fixed the vanilla error with the WarCry buff effect so people would stop reporting it to me like it was somehow my fault 1.0.0 Initial release

A few quality of life tweaks to make the Void Fields less boring and grindy. Fully configurable!

📊 Mod Details

Game
Thunderstore Mods
Author
rob
Version
1.0.2
Downloads
46,076
Endorsements
18
Category
Tweaks
Created
2/12/2021
Updated
4/13/2021
Tags
Tweaks, Mods

🔧 How to Install Thunderstore Mods

Use r2modman/Thunderstore Mod Manager. Or manual: install BepInEx, drop mods into plugins folder.

📖 Full step-by-step install guide for Thunderstore →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Thunderstore commands, item IDs, and more.

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