SimulacrumRework
⚪ Last updated 2024Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #688 of 795 Tweaks mods in this game by downloads
📋 About This Mod
Simulacrum Rework Icon image background by Kloir on Reddit The Changes Stages are in order for the first 5 stages (20 waves), then randomized Stage transitions happen every 5 waves instead of 10 The move phase is removed There are no world spawn interactables Each stage you get 1 green printer, 1 white printer, 1 equip barrel, and a scrapper inside of the radius The Whys Stage order (initially) so you don't get stuck with elder lemurians stage 1 or high credit (slow spawn) enemies More stage transitions to feel more fast paced (also more printers/equips) Move phase feels pointless without world interactables No world spawn interactables mainly to remove the downtime of trying to print/scrap in the void (also reduce the chance of snowballing) Adding 2 printers and a scrapper gives the option of inventory management instead of removing it completely Mod Compatibility Briefly tested with Wolfo's SimulacrumAdditons , looks like it still applies the changes without breaking anything. Changelog 1.0.0 Release
Changes to make simulacrum feel less sluggish and more tower defense-y. Compatible with Wolfo's SimulacrumAdditions.
📊 Mod Details
- Game
- Thunderstore Mods
- Author
- Nuxlar
- Version
- 1.0.0
- Downloads
- 7,781
- Endorsements
- 2
- Category
- Tweaks
- Created
- 3/21/2024
- Updated
- 3/21/2024
- Tags
- Tweaks, Mods, Gamemodes
🔧 How to Install Thunderstore Mods
Use r2modman/Thunderstore Mod Manager. Or manual: install BepInEx, drop mods into plugins folder.
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Visit the official mod page for specific installation instructions for this mod.
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