RedsSacrifice
⚪ Last updated 2022Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #10 of 90 Server-side mods in this game by downloads
📋 About This Mod
Red's Sacrifice Changes the Artifact of Sacrifice to be much more balanced, especially in multiplayer. Motivation In the base game, the Artifact of Sacrifice has a fixed chance of dropping an item based on monster type alone . This does not scale properly with the amount of players, since the game will then spawn bigger and stronger monsters, not proportionally more. How it works Internally in Risk of Rain 2, the spawning logic uses monster credits . This mod functions by actually recording how many of these credits are spent when a monster is spawned, and how many credits were being distributed at the time. Based on these metrics, we can determine the relative value of a monster. From there, all we do is convert the value to a percentage to determine the item drop chance. Configuring The mod can be configured though it's config file , me.RedMushie.RedsSacrifice.cfg . You can also configure it during gameplay using console commands. The defaults are very sensible though :-). Console commands rs_enabled Enables or disables the mod functionality. rs_debug Enables or disables debugging log output in the console. rs_global_mult Sets the global drop chance multiplier (as percentage). Default value is 100 . rs_shrine_multiplier Sets the Combat Shrine drop chance multiplier (as percentage). Default value is 200 . rs_classic_regular_mult Sets the Classic non-boss wave drop chance multiplier (as percentage). Default value is 100 . rs_classic_boss_mult Sets the Classic boss wave drop chance multiplier (as percentage). Default value is 0 . rs_sim_regular_mult Sets the Simulacrum non-boss wave drop chance multiplier (as percentage). Default value is 100 . rs_sim_boss_mult Sets the Simulacrum boss wave drop chance multiplier (as percentage). Default value is 100 . Changelog v1.1.2 - 2022/08/05 Fix bosses in normal games having a 100% drop chance. v1.1.1 - 2022/03/21 Attempt to fix NullReferenceException in the SpawnCard_onSpawnedServerGlobal. v1.1.0 - 2022/03/13 Switch from Unity-based logging to BepInEx-based logging; Add config file support for all settings; Cleanly separated the Simulacrum calculation logic from the regular game calculation logic; Redid Simulacrum calculations; v1.0.4 - 2022/03/11 Removed time component in SimulacrumBaseline calculation. Gameplay improved drastically. v1.0.3 - 2022/03/11 Disabled debug logging that was left on by default on accident. v1.0.2 - 2022/03/11 Fixed TeleporterBossBaseline overriding SimulacrumBaseline Tweak SimulacrumBaseline calculation to provide 66% more items, since it was providing astonishingly few. v1.0.1 - 2022/03/10 Fixed accidental inclusion of AssetBundle loading logic v1.0.0 - 2022/03/10 Initial release! Fixed inability to distringuish Simulacrum waves from other CombatDirectors.
Fixes the Artifact of Sacrifice to be much better balanced, especially in multiplayer.
📊 Mod Details
- Game
- Thunderstore Mods
- Author
- RedMushie
- Version
- 1.1.2
- Downloads
- 103,043
- Endorsements
- 4
- Category
- Server-side
- Created
- 3/10/2022
- Updated
- 8/5/2022
- Tags
- Server-side, Artifacts, Mods, Tweaks, Survivors of the Void
🔧 How to Install Thunderstore Mods
Use r2modman/Thunderstore Mod Manager. Or manual: install BepInEx, drop mods into plugins folder.
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Visit the official mod page for specific installation instructions for this mod.
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