GeneticVariantsPatch
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #45 of 54 Artifacts mods in this game by downloads
📋 About This Mod
Basic Description This mod adapts the stat-based learning system from GeneticArtifact to the variant selection system of VarianceAPI This doesn't evaluate the performance of each variant, but instead suggests variants based on the stats they have With the current math, each variant can be recommended anywhere between half and twice as often (subject to change) Note: this mod does NOT require the Artifact of Genetics to be active to function, as it only runs IF the artifact is enabled How it Works Each variant in VarianceAPI has 5 stat multipliers, and 4 of these match GeneticArtifacts' choices As the genetic learning system chooses which stats to prioritize, this mod will keep track of how well those match the variants' multipliers If it discovers a close match, that variant will have it's spawn rate increased - poor matches will have theirs reduced Known Issues/Planned Updates This is a prototype build of this concept, so balance and polish haven't been taken care of yet If you run into any bugs or have feedback, either reach out in the discord or contribute a issue on the github Have a better idea for an icon? I'll gladly take it since the current one is not great Changelog 0.4.0 - Updated for Variance v2.2 internal catalog names 0.3.0 - Updated for VarianceAPI v2 (Nebby my beloved, make the catalog public) - Due to the new VAPI structure, the method of adjusting spawn rate isn`t super safe and may break on conflict - Added config option to set the maximum effect this mod can have on each spawn rate (globally) - Default value is 0.5 - variants will be up to 50% more/less common than their base rate - Fitness evaluation is much stricter now and uses fancier maths for the spawn rate tweaks - Simple variants are much more likely to spawn early into runs, but taper off as the algorithm learns - Extreme variants are unlikly to spawn early, but can dramatically increase later on 0.2.0 - Added ability to prevent variants from recieving the genetic bonuses it`s standard version would recieve - Added configuration option to enable/disable the above (enabled by default) - Added configuration option to enable/disable the dynamic variant chance tweaking (enabled by default) 0.1.0 - Prototype release, expect things to be broken/unpolished Installation Place the .dll in Risk of Rain 2\BepInEx\plugins or use a mod manager. Contact If you have issues/suggestions leave them on the github as an issue/suggestion or reach out to Rico#6416 on the modding Discord.
Adds some VarianceAPI functionality to GeneticArtifact
📊 Mod Details
- Game
- Thunderstore Mods
- Author
- Rico
- Version
- 0.4.0
- Downloads
- 8,317
- Endorsements
- 1
- Category
- Artifacts
- Created
- 9/14/2021
- Updated
- 11/4/2024
- Tags
- Artifacts, Enemies
🔧 How to Install Thunderstore Mods
Use r2modman/Thunderstore Mod Manager. Or manual: install BepInEx, drop mods into plugins folder.
📖 Full step-by-step install guide for Thunderstore →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Thunderstore commands, item IDs, and more.
Keep browsing — more Thunderstore mods await