FlatItemBuff

⭐ — (25 endorsements) 📥 5,499 downloads 📌 v1.28.0 📅 12/10/2021
🟡 Updated this year

By kking117 · Tweaks

⬇ Download Mod Source: Thunderstore ↗ 📅 Updated: 12/12/2025 📅 Created: 12/10/2021

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #784 of 795 Tweaks mods in this game by downloads

📋 About This Mod

Overview DISCLAIMER: All changes are disabled by default, you need to enable each item's changes in the config files which generate the first time you run the mod. The purpose of this mod is to add some level of scaling to (what I believe are) under performing items that don't really scale with the player. At least that's what it used to be, now I sorta just change things that I think are underwhelming or never hear anything positive about it. Configs are provided for those that wish to tweak or disable most changes made by this mod. The default configurations are set within the context of vanilla Risk of Rain 2, so I greatly encourage you to tweak them to better fit whatever balancing mods you're using. Common Bison Steak Buff - Gives 10 (+10 per stack) max health. - Each level gives an additional 3 (+3 per stack) max health. Rework - Killing an enemy increases base health regeneration by +2 hp/s for 3s (+3s per stack). - The effect stacks 1 (+1 per stack) times and kills refresh the duration. - Health regen scales with level. Notes Bison Steak's lack of scaling makes it ineffective as a defensive item and holds it back from worthwhile synergies. We've corrected this by making it scale with level. The rework is designed to be a remake of its older version, Fresh Meat. Elusive Antlers Rework - Increases armor by 5 (+5 per stack) and movement speed by 7% (+7% per stack). Notes This was created back when it was called Antler Shield. It's a defensive variant of Mocha. Topaz Brooch Buff - Gives 12 plus 1% (+1% per stack) of the user's maximum health as barrier. Notes This is to make the item more viable without needing excessive stacking or a Forgive Me Please, it also matches Monster Tooth numbers which is fair since both have a trade-off. Roll of Pennies Rework - Gain 3 gold when hit, scaling over time and by the hit's proc coefficient. - Whenever you collect gold you gain a +5 armor buff. - The armor buff's duration is 2s (+2s per stack) plus the gold's value. Notes Keeps its ability to gain quick money but makes it less exploitable and no longer the primary effect. Warped Echo Buff - Splits damage taken, causing the second half to be received 3 seconds later. - No longer builds up, it will delay all valid damage taken. - Delayed damage no longer ignores armor. - Increases armor by 6 (+6 per stack) until all delayed damage is processed. - Splitting counts as Armor instead of Block, meaning certain sources of damage ignore this. Notes It finally got a buff but it just isn't enough. The core idea of the original item is good it just lacked being able to be abused by the player. Uncommon Box of Dynamite Buff - Dynamite deals 250% (+150% per stack) base damage, instead of 240% (+85% per stack). Notes The stacking numbers are unusually low for an item that doesn't really scale with the Player. Breaching Fin Rework - Effect is now guaranteed on hit and has a 10 second cooldown per target. - Can affected bosses with reduced effect. - Can affected airborne targets, pushing them down. - When a launched target lands they cause a 12m radius impact that deals 150% (+30% per stack) of the attacker's base damage. - The impact damage scales with the target's velocity. Notes This was an experimently change back when it was called Knockback Fin. Chronobauble Buff - Also reduces attack speed by 30%. Notes This has been added since it's a fairly common change among many balancing mods, also helps give it an edge against its void counterpart. Death Mark Buff - Applies death mark on every hit for 6 (+4 per stack) seconds, scaling with proc coefficient. - Marked targets take 10% more damage for each debuff they have up to 50%. Notes Makes the effect less binary while also allowing players to tune the numbers for modded setups where debuffs are easier to apply. Hunter's Harpoon Buff - Buff lasts for 1 (+1 per stack) seconds, instead of 1 (+0.5 per stack) seconds. - Kills extend the duration if you already have the buff. - Reduces the cooldown of your Secondary skill by 1 second on kill. Notes Most of these changes mimic its RoRR version. It also reduces Secondary skill cooldown on kill so it's a bit more at a single stack. Ignition Tank Rework - Has a 10% chance to burn for 240% base damage on hit. - Dealing 10 hits of damage with DoTs will cause an explosion. - The explosion has a radius of 12m (+2.4m per stack) and deals 300% (+200% per stack) total damage. - The explosion has a proc coefficient of 0 and uses Sweet Spot falloff. Notes Ignition Tank is infamous for being a hard synergy item, so we're broadening its usage to damage over time in general. The explosion is primarily for boosting the single-target damage of DoTs with the extra AoE being a bonus and extra flavour. Infusion Buff - Increases level instead of health. - Minions inherit the samples you've collected, but still need to have infusions to benefit. - Elites and Bosses give more samples. Notes With the changes to Bison Steak this is now redundant so we're broadening its effect. Leeching Seed Buff - Hits heal 2 (+2 per stack) health with 50% of it being affected by proc coefficient. (Basically Withor's LeechingSeedBuff) Rework - Heals 1 (+1 per stack) health when dealing damage with a DoT. - Attacks have a 20% chance to apply a non-stacking DoT called "Leech" for 5s. - Anyone that deals damage to a target with Leech will heal for 100% of the damage dealt, scaling down with their base damage stat. Notes Leeching Seed is often compared to Harvester's Scythe and in most cases the latter is considered better. Both these changes are designed to give it a use case that Harvester's Scythe doesn't share. Lepton Daisy Buff - Releases the healing nova every 10 seconds during Holdout events, instead of being a limited amount based on the team's stack count. - The nova heals 10% (+5% per stack) of the target's maximum health. Notes Lepton Daisy suffers from being unreliable or a dead item half the time. This makes it shine in the situations it can actually be used. Old War Stealthkit - Cooldown now stacks similar to Genesis loop. (This is a nerf.) - Has its own unique buff called "Stealthed" instead of sharing with Bandit's Smokebomb. - Stealthed increases movement speed by 40% and gives 100 fading armor. - Upon activation, you are forced out of "Danger" for 1 second. - Upon activation, removes all damage over time effects. - Upon activation, it causes a stunning smoke bomb. Notes These changes reinforce its role as a disengagement tool. Squid Polyp Buff - Squid Turrets last 25 (+5 per stack) seconds. - Squid Turrets have 100% (+20% per stack) health. - Squid Turrets apply tar with their attack. - The amount of Squid Turrets each player can have is reduced, however newer turrets will replace older ones. Notes Improves the value of stacking Squid Polyps and also reduces the clutter they can make. Unstable Transmitter Rework - Gives a Strike Drone similar to how Spare Drone Parts gives Col. Droneman. - Teleports allies that the user owns every 30s to them. - When an ally teleports this way they explode on arrival for 350% (+280% per stack) base damage in a 16m radius. - The explosion is owned by the item holder and uses their base damage. - The cooldown between teleports is reduced for each ally on your team. - If an enemy is near the owner the ally will teleport on them. Notes This is a leftover from before the item was reworked by the devs. It enables players with many NPC allies to have a budget Egocentrism build. Red Whip Buff - Increases movement speed by 10% (+10% per stack) at all times. - Increases movement speed by an extra 20% (+20% per stack) while out of combat. Notes This is to be consistent with Rose Buckler changes, plus some other mods do make this change but lack extra configs. Rose Buckler Buff - Increases armor by 10 (+10 per stack) at all times. - Increases armor by an extra 20 (+20 per stack) while sprinting. Notes Makes it less of an all or nothing effect, this was also a suggested change from a w

Rebalances/Buffs some items.

📊 Mod Details

Game
Thunderstore Mods
Author
kking117
Version
1.28.0
Downloads
5,499
Endorsements
25
Category
Tweaks
Created
12/10/2021
Updated
12/12/2025
Tags
Tweaks, Mods, Items

🔧 How to Install Thunderstore Mods

Use r2modman/Thunderstore Mod Manager. Or manual: install BepInEx, drop mods into plugins folder.

📖 Full step-by-step install guide for Thunderstore →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Thunderstore commands, item IDs, and more.

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