Arsonist_Mod

⭐ — (0 endorsements) 📥 238 downloads 📌 v2.0.3 📅 11/28/2023
⚪ Last updated 2023

By TZN · Modpacks

⬇ Download Mod Source: Thunderstore ↗ 📅 Updated: 11/28/2023 📅 Created: 11/28/2023

🔍 Analysis

  • 🏆 #187 of 613 Modpacks mods in this game by downloads

📋 About This Mod

Arsonist, The Manic Incendiary The Arsonist is a close-ranged tank who uses fire as a means to an end. Managing his Overheat meter allows him to deal high amounts of damage to groups of enemies. Balance is crucial to victory. Your attacks will be weaker when you’re overheating. If you’re in a tight spot, Cleanse can immediately end the overheating period in exchange for extending its cooldown duration. Zero-Point Blast’s distance correlates to movement speed. Cleanse can be used to negate the fire damage received by Arsonist's passive. Dragon's Fury's fire proc chance scales with your distance to the enemy, close the gap to deal more damage. Network Compatible! (Unless otherwise found not to be) For any issues or bug reports, contact me on the RoR2 Modding discord (This preferrably, ping me.), or to me directly, also on discord: ethanol10 Latest Update 2.0.3 Tweaking Supercritical Gauge: 3x -> 2.5x damage buff in blue portion of the gauge 0.9x -> 0.7x damage debuff in white portion of the gauge Reduced the maximum amount of blue that can be built up from stock items from 90% -> 75% of available heat. Modified the description to indicate the downside. Starting segments for white and blue portions have been changed White: 60% -> 65% of gauge Blue: 30% -> 25% of gauge Tweaking Dragon's Fury: Normal damage coefficient 70% -> 90% Overheating in Dragon's Fury damage coefficient 65% -> 60% Range 25 -> 35 units Overheated Range 16.5 -> 23.1 units Heat Cost 5 -> 6 Heat build up is now independant of tick. So this needed to be increased. Reduced Fire Chance, 90% -> 70% chance per tick to inflict ignite when right up in their face. (If hitting all ticks in a given attack, 0.001% -> 0.00729% chance of not burning. Needless to say, it's pretty a damn low chance that you'll not burn the enemy at least once after blasting them in the face with this attack.) Increased Flamethrower radius 1 -> 1.25, should be easier to hit enemies with the flamethrower. Turned on smart collision for bullet attacks. Should hit enemies better. Scaling for distance to burn targets has been buffed (TLDR; burning an enemy has a higher chance at a further distance.) Furthest distance (at 50 units away from target) 0% -> 13% chance to burn Closest distance for max burn chance changed from 0 units to 10 units. 2.0.0 New Content: Two new skins! Mastery - Yuppie Grandmastery - Firebug New Primary! Read below for more info! Achievements for each new item Stat Changes Increased Base damage stat from 8 -> 12 Core Skill Changes Passive Arsonist now converts 50% of total damage received as fire damage over time, if a single attack does 30% or more of your total health (Does not apply to Fall Damage unless you are playing with Frailty enabled). Arsonist has resistance to fire damage from all sources Gauge Changes are moved to a passive skill slot All Gauges: Overheat now debuffs attack speed. (50% attack speed debuff) Gauge -> Base Gauge: Cooling rate is affected by the amount of heat in the gauge Config to modify this rate has been added. Gauge -> Supercritical Gauge: Damage done within the gauge before the blue section has a slight damage penalty, dealing 0.9x damage. Damage done within the blue gauge does 3x damage. Primary NEW PRIMARY: Dragon's Breath Fire a constant beam of fire that increases ignite chance the closer you are to an enemy. Attack Speed increases rate of tick. Overheat -> Fireball: Changed name to reflect the skill instead of the gauge type. Changed projectile VFX effect on both normal and overheat projectiles. Changed the SFX to be more impactful. Secondary Flare: Changes Flare now chains another explosion to enemies hit within the first Flare's explosion. After the DoT effect, the afflicted enemies explode sending a number of salvos upwards. Flare reduces heat by 15% of total current heat instead of adding heat when fired. Due to the destructive nature of this upgrade, the cooldown has been increased. Changed the SFX to contain a sizzling and a proper explosion. Should inflict ignite on the final explosion. This is affected by ignition tank. Upgraded VFX Zero Point Blast Increased the volume of the SFX played on start. Slightly changed the VFX. Utility Cleanse: Does not self burn anymore. Added speed boost on activation Should now apply Ignite correctly. Should be affected by Ignition tank. Added fire effect that emits off Arsonist for the duration of the move. Added VFX for Cleanse Blast when not overheated. Special Masochism Builds up Anticipation stacks while not activated. Now activates a state which radiates heat around Arsonist, dealing ignite damage to enemies in a small radius around you. Increases heat and deals self damage over time during the duration of the move Minimum Heat is raised for the duration of the move. Activatable when required stack amount is reached (Modifiable in Config). Active state ends when maximum heat is reached, or a set period of time is reached (maximum length is the amount of stacks of masochism anticipation). Overheat attack speed debuff is not applied once the overheat state is reached from Masochism. Other: Added an animation for the run cycle, rather than a sped up version of the walk cycle. Added the Lobby animation as an emote. Default key to activate is num 3. You can change the activation in the options. Bug Fixes Fixing Goobo from adding another UI element to the player's screen. Added checks to prevent position count from setting count to a negative value. Changed Zero Point Blast's cancellation priority for Masochism to cancel easier. Added some mitigations on UI to prevent hooks from breaking Added some checks to prevent sounds and VFX from constantly playing even after the game has ended or when the player has died. Trailer

The Manic Incendiary - 2. 0. 0 -> Firebug Update! 2. 0. 3 -> Balancing Dragon's Fury

📊 Mod Details

Game
Thunderstore Mods
Author
TZN
Version
2.0.3
Downloads
238
Endorsements
0
Category
Modpacks
Created
11/28/2023
Updated
11/28/2023
Tags
Modpacks

🔧 How to Install Thunderstore Mods

Use r2modman/Thunderstore Mod Manager. Or manual: install BepInEx, drop mods into plugins folder.

📖 Full step-by-step install guide for Thunderstore →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Thunderstore commands, item IDs, and more.

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