Mod Compatibility Framework
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 3.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 50 Miscellaneous mods in this game by downloads
📋 About This Mod
Framework to allow buildings, weapons, armor and skills to be added to the game without needing to be researched.
Normally buildings, weapons, armor and skills need to added to a research tree before they can be built or crafted in-game, and the research tree isn't save game compatible so you need a new game when adding new entities.
However this mod allows other mods to bypass the research tree by awarding the entities at the start of a new or existing game.
During a campaign you might need to switch between the maps, before new buildings are added to the bar.
Example on how to set this up:
EntityBlueprint
name "mod_entity/entity_1"
BuildingDesc
name ""
bp "mod_entity/entity_1"
ghost_bp ""
category ""
localization_id ""
description ""
menu_icon ""
require ""
upgrade "mod_entity/entity_2"
order ""
You can set the name from entity_1 to entity_100000 or any where in-between and it will be added in-game.
Mods that use the same entity_# will not be compatible, however there are plenty of spots to choose from.
entity_1 to entity_10 have already been taken by Frognik.
Not compatible with mods that change:
Installation
Paste zip into:
Steam\steamapps\common\Riftbreaker\packs
Do Not unzip the zip.
📊 Mod Details
- Game
- Theriftbreaker Mods
- Author
- Burninalways
- Version
- 565
- Downloads
- 3,499
- Endorsements
- 106
- Category
- Miscellaneous
- Created
- 12/15/2021
- Updated
- 7/22/2022
🔧 How to Install The Riftbreaker Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for The Riftbreaker →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for The Riftbreaker commands, item IDs, and more.
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