Universal Blackjack Table

⭐ — (0 endorsements) 📥 3,918 downloads 📅 10/9/2016
⚪ Last updated 2017

By 76561197972020303 · Misc, Scripting

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/24/2017 📅 Created: 10/9/2016

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #3 of 9 Misc, Scripting mods in this game by downloads

📋 About This Mod

I've created a new version of this table called Universal Blackjack Reboot. It has all the same features but a new design and a few new ones. The scripting is also a lot more involved, while still being simple (I hope) to modify. Displays Fixed 3/24 Today's update allowed for me to fix the miss-scaled scripting zones. We basically just take the scripting zone's scale into account. What is it? This is a fully playable blackjack table with power-ups and many ease-of-use features. But unlike other tables, this one is specifically designed for you to modify it to fit your preferences. It even has a unique power-up handling system that lets you select from a list of effects and possible targets for a power-up you want to add. It also runs smooth like butter because there are not hundreds of models in use. Features Scripted Powerups: The feature I am most proud of. There is a list of power-ups. Each power-up has a "who" and an "effect", with the possible options being spelled out in the script. Using those, you can create a fairly wide variety of power-ups. Set one power-up to "Other Player" with the power of "Swap" and you can exchange your hand with someone else by dropping that power-up type into another player's card zone. Or instead make the effect "Clear" to delete their hand. Or "Redraw" to delete their hand AND draw a new one. Or "Clone" to copy their hand to yours after removing your cards. Or "Draw 1" to make them draw an extra card. Or change the who to "Dealer Only" and now you can enact all those same powers onto the dealer instead, but not other players. You can do all of this with basically 0 scripting knowledge. All you need to do is get a figurine, name it, then put an entry into the "powerupEffectTable" in the script to get the desired results. And if you have scripting knowledge, I set it up to be VERY easy to enact new power-ups. If you can write the effect function and it is easy to include it into the rest of the power-up logic as a new type of effec

📊 Mod Details

Game
Tabletop Simulator Mods
Author
76561197972020303
Version
N/A
Downloads
3,918
Endorsements
0
Category
Misc, Scripting
Created
10/9/2016
Updated
3/24/2017

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