Dune Imperium + Rise of IX + Immortality (scripted)

⭐ — (0 endorsements) 📥 46,090 downloads 📅 1/8/2021
⚪ Last updated 2023

By 76561197999410627 · Board Games, Card Games, 1, 2, Strategy Games, 3, 4, Scripting, English, 30 minutes, 60 minutes, Game, Low Complexity, 90 minutes, 120 minutes, Thematic Games, Cards, Components, Scripting: Automated, Worker Placement, Deck Building, Engine Building

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/30/2023 📅 Created: 1/8/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Original credit goes to Unclekulikov for getting everything compiled and posted for the base game (fantastic work). This mod is a branch from that work to introduce QOL scripts, layout optimization, clean-up of card/token/content scans and automation for 1P/2P games. ...and now includes the Rise of IX and Immortality expansions! (ongoing refinement of both expansions in progress) As requested, list of what's NOT automated currently: ----------------------------------------------------------------------- 1. No auto-gain/loss of resources/assets related to played agent cards or revealed cards 2. No calculation of total combat strength based on revealed cards (unit strength only) 3. No auto-resolution of intrigue cards 4. No automation of a Leader's abilities 5. No automation of the Research and Tleilaxu Track sections Highlights of the Mod: ----------------------------- 1. Automated spending/acquisition of board location resource/bonus 2. Automated Rival logic for 1P and 2P setups (base game only) 3. Automated VP management (for board locations and alliance tokens) 4. Automated setup based on # of players seated (1P, 2P, 3P or 4P) 5. Additional snap points and alignment for placing tokens on the board 6. Easier resource management (i.e. obtaining or spending) 7. Automated card acquire mechanics for both the imperium and reserve rows 8. Automated conflict zone clean-up after resolution (click the button) 9. Automated "Maker" and "Recall" phases (click the same button) 10. Automated conflict deck randomization (draw button available as well) 11. Random First Player logic (used during setup) and automated first player passing 12. Quick link buttons to rulebook sections 13. Additional tweaks to the tokens, markers, cubes, etc. to aid in script usage Lastly, don't forget to grab your leader at the start of the game! Always open to additional input or ideas on improving the mod. Enjoy!

📊 Mod Details

Game
Tabletop Simulator Mods
Author
76561197999410627
Version
N/A
Downloads
46,090
Endorsements
0
Category
Board Games, Card Games, 1, 2, Strategy Games, 3, 4, Scripting, English, 30 minutes, 60 minutes, Game, Low Complexity, 90 minutes, 120 minutes, Thematic Games, Cards, Components, Scripting: Automated, Worker Placement, Deck Building, Engine Building
Created
1/8/2021
Updated
8/30/2023

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