After the Empire [Official] (Scripted)

⭐ — (0 endorsements) 📥 2,069 downloads 📅 12/7/2020
⚪ Last updated 2021

By 76561197979871633 · Board Games, Card Games, 1, 2, Strategy Games, 3, 4, Scripting, English, 60 minutes, Game, Low Complexity, 90 minutes, 120 minutes, 180+ minutes, Thematic Games, Cards, Components, Scripting: Automated, Worker Placement

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/12/2021 📅 Created: 12/7/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

After The Empire is a worker placement/resource management game set in the middle ages. During each turn, known as a season, players alternate using worker tokens to take actions, such as gathering resources, building advanced buildings and recruiting refugees from either the shared game board or their personal fiefdom. Once all workers have been committed, players harvest food from their surrounding lands and then prepare for combat. During each season’s combat, invader cards are revealed, with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The winner is the lord or lady who has best preserved their fiefdom and saved up the most gold. Your life, your wealth, your fiefdom, and your legacy must be protected at all costs! Scripting features include: -Options to chose Random or Chosen Starting Refugee cards, Easy/Hard mode, and No Report variants that will be accounted for during setup. -Select your gate facing and the castle pieces will set themselves up correctly -Walls/Gates/Turrets automatically fill up to max health when built and return any remaining cubes from the previous wall back to your stockpile -Automated setup, including randomized Invader/Siege card orientation -Automated clean up. Refugee/Building cards are automatically shifted and/or removed during the clean-up phase -Invader/Siege cards are automatically flipped during the combat phase -Click Survived or Sacked to report your combat outcome, automating the process for either result (except damaging/wounding buildings/refugees) -Flags are awarded automatically to the person with the highest score that survived. -Income and new turn order is adjusted automatically. -As of 5/12/2021, there is now Save/Load functionality. Huge thank you to BrickHouse for their help with implementing this!

📊 Mod Details

Game
Tabletop Simulator Mods
Author
76561197979871633
Version
N/A
Downloads
2,069
Endorsements
0
Category
Board Games, Card Games, 1, 2, Strategy Games, 3, 4, Scripting, English, 60 minutes, Game, Low Complexity, 90 minutes, 120 minutes, 180+ minutes, Thematic Games, Cards, Components, Scripting: Automated, Worker Placement
Created
12/7/2020
Updated
5/12/2021

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