Employee Job Bug Fix

⭐ — (0 endorsements) 📥 7 downloads 📌 v1 📅 9/6/2026
🟢 Updated this month

By thorax232 · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/6/2026 📅 Created: 9/6/2026

🔍 Analysis

  • 🏆 #176 of 186 Miscellaneous mods in this game by downloads

📋 About This Mod

Fixes the bug where changing an employee's job doesn't stick: swap a restocker to cashier and they walk to the register, then back to the break room, and never work. The mod repairs employee state after every job change so reassignment

Employee Job Fix makes employee job changes always stick.

Description

Fixes the employee AI bug from the Employees Rework update: changing an employee's job mid-shift often doesn't take. The classic symptom: you switch a restocker into a cashier, they walk to the checkout, then turn around, walk back to the break room, and never work. Sometimes employees just stand frozen after a re-assignment.

The root cause (found by decompiling the game): after a job change the base game leaves two kinds of stale state behind.

  • []Checkout lanes can stay flagged as "occupied" by a cashier who already left, so new cashiers can't claim any lane and loop to the break room forever.[/]

    []Pending wait timers from the old job can fire after the change and overwrite the new job's state, leaving the employee idle or frozen.[/]

This mod repairs employee state at the moment of every job change and rebuilds checkout availability before each claim, so reassignment always applies. It hooks the game's own events. No polling, no per-frame scanning, no performance cost.

Works in single player and co-op. Employee AI runs on the host, so the host's install is the one that matters, though installing on all clients is harmless. Fully compatible with SuperQoLity, with or without its Employee AI module.

If jobs still misbehave in some corner case, enable VerboseLogging in the config, reproduce it, and post your BepInEx/LogOutput.log on the Posts tab. The log will show exactly what the mod saw and did.

Installation instructions

Mod manager (recommended): install BepInExPack first, then this mod, and launch through the manager (r2modman/Vortex).

Manual:

  • []1. Install a BepInEx 5. 4.x (Mono) pack for Supermarket Together if you don't already have one, and launch the game once.[/]

    []2. Extract the mod zip into BepInEx/plugins/. It creates its own folder, so you end up with BepInEx/plugins/glove-employeejobfix/EmployeeJobFix. Entry.dll and EmployeeJobFix. Core.dll.[/]

    []3. Restart the game.[/]

Verify: BepInEx/LogOutput.log should contain "Employee Job Fix 0. 1. 0 loaded (fix active)".

Main features

  • []Job changes always stick: old-job timers are stopped and stale checkout assignments cleared the moment priorities change[/]

    []Cashiers claim a genuinely free checkout instead of looping to the break room[/]

    []Co-op safe: repairs run in server-side code paths and are idempotent[/]

    []Compatible with SuperQoLity, designed not to touch any loop it replaces[/]

    []Zero overhead when nothing changes, because the hooks are purely event-driven[/]

    []Fail-safe: if a game update renames anything the mod patches, it logs a warning and switches itself off instead of crashing[/]

    []Configurable via BepInEx/config/com.glove.employeejobfix.cfg: FixJobChange (master toggle), VerboseLogging (diagnostics)[/]

    Requirements

    • []BepInEx 5. 4.x (Mono, x64) is the only requirement. Any Supermarket Together BepInEx pack works (e.g. BepInExPack 5. 4. 2305 from Thunderstore).[/]

      []No other mods needed. Works fully standalone, with or without SuperQoLity.[/]

      []Built and tested on game build 25142728. The mod self-checks the game code it patches; after a major game update, watch for an update on this page.[/]

      []Load order: anything. No known conflicts.[/]

      Shout outs

      • []damntry, for open-sourcing SuperQoLity. Its source made it possible to verify exactly how a widely used mod interacts with the vanilla employee AI, and that this fix composes with it. No code was reused; this mod is original work.[/]

        []The Steam community threads that documented the job-change bug and the hidden Shift+F6 employee-reset workaround: helpful evidence while hunting the root cause.[/]

        []DDTNL, for a fun game and an employee AI complex enough to need a mod like this.[/]

📊 Mod Details

Game
Supermarkettogether Mods
Author
thorax232
Version
1
Downloads
7
Endorsements
0
Category
Miscellaneous
Created
9/6/2026
Updated
9/6/2026

🔧 How to Install Supermarket Together Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Supermarket Together →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Supermarket Together commands, item IDs, and more.

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