RouteRunner

⭐ — (2 endorsements) 📥 182 downloads 📌 vv0.10.19 📅 8/21/2026
🟢 Updated this month

By adobermen42 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/2/2026 📅 Created: 8/21/2026

🔍 Analysis

  • 🏆 #201 of 215 Gameplay mods in this game by downloads

📋 About This Mod

Expands online orders with timed pickups, business and rush work, pickup/prep stations, an optional prep worker, complete payouts, priority routes, vehicle bag grids, save-safe scheduling, and configurable unlock levels.

ROUTERUNNER DELIVERIES

RouteRunner expands Supermarket Simulator's online-order work with opening deliveries, timed in-store pickups, business and rush opportunities, overnight work, practical pickup and prep stations, an optional prep worker, complete payout details, and focused route guidance.

ORDER FLOW AND UNLOCKS

  • []Adds up to five configurable opening-standard deliveries with optional store-level scaling.[/]

    []Uses one configurable active limit for opening-standard and daytime-pickup work.[/]

    []Keeps rush, business, pre-opening business pickup, and overnight opportunities independent from that normal limit.[/]

    []Reads the game's native paper-bag order level and prevents every RouteRunner order family from unlocking below it.[/]

    []Provides separate configurable unlock levels for standard deliveries, timed pickups, business deliveries, Business Pickups, and rush deliveries.[/]

    []Overnight business and rush work inherits the corresponding family unlock.[/]

    []Preserves active saved orders while applying unlock changes only to new generation.[/]

    TIMED CUSTOMER PICKUPS

    • []Rolls for a configurable daytime pickup every 30 in-game minutes beginning at 8:30 AM while the store is open.[/]

      []Every issued pickup has a three-hour deadline, and up to three pickups may overlap.[/]

      []Waits until at least one Pickup Shelf is placed so an impossible pickup is never generated.[/]

      []Uses a purchasable black Pickup Shelf cloned from the native Half Shelf with four reserved bag positions.[/]

      []While holding a completed tagged pickup bag near the shelf, press G to stage it in the nearest open position.[/]

      []A valid bag is claimed and paid after a brief handoff delay without customer pathfinding.[/]

      BUSINESS PICKUPS

      • []Adds an independent configurable chance for one pre-opening full-case Business Pickup when a Pickup Rack is placed.[/]

        []Requests two or three distinct full unopened product boxes when the licensed catalog supports them, with a one-box fallback for an early store.[/]

        []Uses a purchasable black short Pickup Rack that vanilla restockers do not treat as ordinary storage.[/]

        []Pays once after every requested case is staged and clears completed rack labels for immediate reuse.[/]

        []Business Pickups do not consume the daytime pickup or standard delivery limits and clear when the store opens if unfinished.[/]

        ORDER PREPARATION

        • []Adds a purchasable black Prep Shelf with four reserved delivery-bag positions.[/]

          []Bags staged on the Prep Shelf remain active until the player collects and delivers them.[/]

          []When StoreLink Mobile is installed, an optional Order Prep Worker can be hired and managed from Team.[/]

          []The worker selects the highest-priority order that can be finished from products currently stocked on store displays.[/]

          []Timed pickup bags go to the Pickup Shelf; off-site delivery bags go to the Prep Shelf.[/]

          []The worker waits at a missing product's shelf if stock disappears after work begins and resumes after replenishment.[/]

          []Full shelves, load recovery, station movement, and worker work searches use bounded or event-driven checks to avoid constant scene scanning.[/]

          []Full-case Business Pickups remain manual in this version.[/]

          BUSINESS, RUSH, AND OVERNIGHT DELIVERIES

          • []Supports configurable morning business deliveries that expire when the store opens.[/]

            []Supports daytime rush deliveries with visible deadlines, a guaranteed rush fee, and a configurable fast-completion bonus.[/]

            []Keeps rush cards at the front of the order notebook and orders multiple rush jobs by nearest deadline.[/]

            []Supports independent overnight business and overnight rush opportunities at 9 PM.[/]

            []Overnight work can include a second order based on the configured chance and remains available into the next day.[/]

            PHYSICAL FULFILLMENT AND PAYOUTS

            []Requires every RouteRunner paper-bag delivery to be physically complete before customer handoff.[/]

            []Prevents empty bags, missing products, duplicated packing callbacks, and stale bag attachments from falsely completing an order.[/]

            []Values every product using the price currently charged in the player's store.[/]

            []Combines product value, delivery fee, special premiums, and earned bonuses into one completion payment.[/]

            []Marks physically completed bags as PACKAGED and shows a clear subtotal, fees, bonuses, and final total on special-order cards.[/]

            [*]StoreLink Mobile can provide a two-step Reject Order action for active unprepared offers. Rej

📊 Mod Details

Game
Supermarketsimulator Mods
Author
adobermen42
Version
v0.10.19
Downloads
182
Endorsements
2
Category
Gameplay
Created
8/21/2026
Updated
9/2/2026

🔧 How to Install Supermarket Simulator Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Supermarket Simulator →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Supermarket Simulator commands, item IDs, and more.

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