RouteRunner
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #201 of 215 Gameplay mods in this game by downloads
📋 About This Mod
Expands online orders with timed pickups, business and rush work, pickup/prep stations, an optional prep worker, complete payouts, priority routes, vehicle bag grids, save-safe scheduling, and configurable unlock levels.
ROUTERUNNER DELIVERIES
RouteRunner expands Supermarket Simulator's online-order work with opening deliveries, timed in-store pickups, business and rush opportunities, overnight work, practical pickup and prep stations, an optional prep worker, complete payout details, and focused route guidance.
ORDER FLOW AND UNLOCKS
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[]Adds up to five configurable opening-standard deliveries with optional store-level scaling.[/]
[]Uses one configurable active limit for opening-standard and daytime-pickup work.[/]
[]Keeps rush, business, pre-opening business pickup, and overnight opportunities independent from that normal limit.[/]
[]Reads the game's native paper-bag order level and prevents every RouteRunner order family from unlocking below it.[/]
[]Provides separate configurable unlock levels for standard deliveries, timed pickups, business deliveries, Business Pickups, and rush deliveries.[/]
[]Overnight business and rush work inherits the corresponding family unlock.[/]
[]Preserves active saved orders while applying unlock changes only to new generation.[/]
TIMED CUSTOMER PICKUPS
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[]Rolls for a configurable daytime pickup every 30 in-game minutes beginning at 8:30 AM while the store is open.[/]
[]Every issued pickup has a three-hour deadline, and up to three pickups may overlap.[/]
[]Waits until at least one Pickup Shelf is placed so an impossible pickup is never generated.[/]
[]Uses a purchasable black Pickup Shelf cloned from the native Half Shelf with four reserved bag positions.[/]
[]While holding a completed tagged pickup bag near the shelf, press G to stage it in the nearest open position.[/]
[]A valid bag is claimed and paid after a brief handoff delay without customer pathfinding.[/]
BUSINESS PICKUPS
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[]Adds an independent configurable chance for one pre-opening full-case Business Pickup when a Pickup Rack is placed.[/]
[]Requests two or three distinct full unopened product boxes when the licensed catalog supports them, with a one-box fallback for an early store.[/]
[]Uses a purchasable black short Pickup Rack that vanilla restockers do not treat as ordinary storage.[/]
[]Pays once after every requested case is staged and clears completed rack labels for immediate reuse.[/]
[]Business Pickups do not consume the daytime pickup or standard delivery limits and clear when the store opens if unfinished.[/]
ORDER PREPARATION
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[]Adds a purchasable black Prep Shelf with four reserved delivery-bag positions.[/]
[]Bags staged on the Prep Shelf remain active until the player collects and delivers them.[/]
[]When StoreLink Mobile is installed, an optional Order Prep Worker can be hired and managed from Team.[/]
[]The worker selects the highest-priority order that can be finished from products currently stocked on store displays.[/]
[]Timed pickup bags go to the Pickup Shelf; off-site delivery bags go to the Prep Shelf.[/]
[]The worker waits at a missing product's shelf if stock disappears after work begins and resumes after replenishment.[/]
[]Full shelves, load recovery, station movement, and worker work searches use bounded or event-driven checks to avoid constant scene scanning.[/]
[]Full-case Business Pickups remain manual in this version.[/]
BUSINESS, RUSH, AND OVERNIGHT DELIVERIES
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[]Supports configurable morning business deliveries that expire when the store opens.[/]
[]Supports daytime rush deliveries with visible deadlines, a guaranteed rush fee, and a configurable fast-completion bonus.[/]
[]Keeps rush cards at the front of the order notebook and orders multiple rush jobs by nearest deadline.[/]
[]Supports independent overnight business and overnight rush opportunities at 9 PM.[/]
[]Overnight work can include a second order based on the configured chance and remains available into the next day.[/]
PHYSICAL FULFILLMENT AND PAYOUTS
[]Requires every RouteRunner paper-bag delivery to be physically complete before customer handoff.[/]
[]Prevents empty bags, missing products, duplicated packing callbacks, and stale bag attachments from falsely completing an order.[/]
[]Values every product using the price currently charged in the player's store.[/]
[]Combines product value, delivery fee, special premiums, and earned bonuses into one completion payment.[/]
[]Marks physically completed bags as PACKAGED and shows a clear subtotal, fees, bonuses, and final total on special-order cards.[/]
[*]StoreLink Mobile can provide a two-step Reject Order action for active unprepared offers. Rej
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[]Supports configurable morning business deliveries that expire when the store opens.[/]
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[]Adds a purchasable black Prep Shelf with four reserved delivery-bag positions.[/]
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[]Adds an independent configurable chance for one pre-opening full-case Business Pickup when a Pickup Rack is placed.[/]
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[]Rolls for a configurable daytime pickup every 30 in-game minutes beginning at 8:30 AM while the store is open.[/]
📊 Mod Details
- Game
- Supermarketsimulator Mods
- Author
- adobermen42
- Version
- v0.10.19
- Downloads
- 182
- Endorsements
- 2
- Category
- Gameplay
- Created
- 8/21/2026
- Updated
- 9/2/2026
🔧 How to Install Supermarket Simulator Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Supermarket Simulator →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Supermarket Simulator commands, item IDs, and more.
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