NetworkUtil
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #19 of 43 Utilities mods in this game by downloads
📋 About This Mod
NetworkUtil
A utility mod designed to simplify and standardise networking for other mods.
NetworkUtil provides a lightweight abstraction over Photon networking, allowing mod developers to easily send and receive synchronised data between the host and connected clients without rewriting boilerplate networking logic.
Core Features
-
[]Simple API for sending networked data
[
]Clear host vs client detection[]Request-based filtering for network events
[]Safe, predictable data handling using Hashtables
1. NetworkRouter. SendData
Primary function for sending networked data between host and clients.
NetworkRouter. SendData(string requestID, Hashtable payload, RaiseEventOptions raiseEventOptions)
This function can be called by both the host and clients. It supports:
-
[]Host → Clients
[
]Client → Host[]Targeted or filtered event handling using request IDs
Arguments:
requestID (Required)
A unique identifier used to differentiate network requests.
This allows developers to:
-
[]Filter incoming events by type
[]Route data to specific logic paths
[]Send data from a client to the host without other clients responding
It's a string, so it can be anything. Though I recommend using numbers
payload (Required)
A Hashtable containing the data to be transmitted.
Any data type supported by a Hashtable may be included.
A Hashtable is mandatory and cannot be replaced with other structures.
Example:
string words = "words here";
int value = 20;
Hashtable payload = new Hashtable
["string"] = words,
["value"] = value
raiseEventOptions (Optional)
Allows developers to override Photon event options, such as changing the receiver group (for example, sending to All instead of the default behaviour Others).
If not provided, default event options are used.
Example options:
raiseEventOptions = new RaiseEventOptions {Receivers = ReceiverGroup. Others};
2. NetworkRouter. HostCheck
Determines whether the current player is the host or a client.
-
[]Filter incoming events by type
-
[]Host → Clients
NetworkUtil is a developer-focused utility mod that enables multiplayer compatibility for other mods. It is intended for experienced developers only, providing the necessary tools and information for integration. With 33 endorsements and 6,713 downloads, it has a niche but active user base.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid download-to-endorsement ratio (6,713 downloads, 33 endorsements) shows real interest
- Fills a specific niche for multiplayer modding
- Clear target audience: experienced devs, so no hand-holding needed
⚠️ Cons
- Not for casual users – requires deep modding knowledge
- Small endorsement count (33) means limited community validation
- Potential compatibility issues with other mods if not integrated properly
For experienced mod developers who want to add multiplayer support to their creations. If you're a player looking for gameplay mods, skip this – it's a tool, not a content mod.
💡 Beginner Tips
- If you're not a developer, don't install this – it won't do anything for your game.
- For developers, read the full description carefully before integrating; it's aimed at experienced modders.
- Test your mod with NetworkUtil in a multiplayer environment to ensure compatibility.
📊 Mod Details
- Game
- Supermarketsimulator Mods
- Author
- ApolloVulpez
- Version
- 1.0.1
- Downloads
- 6,713
- Endorsements
- 33
- Category
- Utilities
- Created
- 12/23/2025
- Updated
- 12/23/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Supermarket Simulator Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Supermarket Simulator →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Supermarket Simulator commands, item IDs, and more.
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