Realistic Survival

⭐ — (13 endorsements) 📥 899 downloads 📌 v1.10 📅 5/21/2026
🟡 Updated this year

By TerryTie - addi-4th · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/20/2026 📅 Created: 5/21/2026

🔍 Analysis

  • 👍 1.4% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 1 day after the latest game patch — actively maintained
  • 🏆 #80 of 144 Gameplay mods in this game by downloads

📋 About This Mod

A mod to make survival gameplay in Subnautica 2 more immersive and more rewarding. Reworks crafting recipes and a variety of other functions to provide a more in-depth and longer-winded experience.

Download the latest version of the mod (0. 6 or Higher), if your game client is crashing after Hotfix 0. 3!


If you have any ideas for improving and supplementing the mod, please let me know. I will definitely try to make it a reality!


About Realistic Survival

Developed by TerryTie and addi-4th.

Some time ago, I made the Realistic Craft 2. 0 mod for Subnautica 1, focused on more realistic and varied crafting.

After finishing the second game, I got the desire to create a similar mod for Subnautica 2. Unfortunately, at the moment, a lot of the flora in the game cannot be harvested, even though it can be scanned.

I started a new playthrough and have been gradually changing recipes as I progress through the game story, following these principles:

  • []More diverse crafting, making greater use of rarely used resources.[/]

    []More challenging survival, but without making it tedious. I’m trying to maintain a good balance. In the original game, gathering and crafting take up only a small portion of the total playtime. I want to shift those proportions a bit so players have more motivation to explore the hidden corners of the planet.[/]

    []More realistic item crafting, as much as possible. The crafting logic is preserved across similar types of items.[/]


Development plans

The mod will consist of several packages. You will be able to choose which ones to enable for your survival experience:

  • []Realistic Craft. This is the core of the mod. It will completely overhaul crafting recipes. Only base-building blueprints will remain unchanged. [/]

    []Realistic Craft Plus. Currently in Beta as an optional add-on module. This has been converted to an add-on, which adds additional recipes and items to the game, such as new oxygen items, ingot-to-metal recipes, and more![/]

    []Realistic Scan. Currently in Alpha as an optional add-on module. Adjusts scan times and quantities to be more realistic and based on number of items in the world, as well as size and complexity of the object or lifeform.[/]

    []Realistic Storage. Currently in Beta as an optional add-on module. Increases Hotbar slots at game start, but decreases inventory. Storage is massively increased, along with biobeds granting x5 inventory slots instead of just x3.[/]

Hopefully this list will continue to grow over time for a more comprehensive overhaul of the game.

If there are any developers who like the concept of my mod and are interested in further developing it or contributing new survival elements to Subnautica 2, I would be happy to collaborate in any way.

I have no experience in modding or working with 3D software, but I have plenty of ideas and motivation.

I would also really like to see the ability to harvest flora that currently can only be scanned, and use it in crafting. This would make the mod even more interesting and engaging.


Main features of Realistic Craft

You can view most of the recipes in the Media section. Below, I will describe only the most significant crafting changes.

Changes in Material crafting:

  • []Salvaged Titanium now gives 6 Titanium.[/]

    []Wiring (Cooper, Silver, Gold) now requires actual metal and Fiber, Rubber, Fiber Mesh as insulation/braiding.[/]

    []Fiber now requires Acidic Raion Pouch and Rubber requires Mild Acid.[/]

    []Mild Acid now requires Pent instead of Acidic Raion.[/]

    []Strong Acid now additionally require Lead.[/]

    []Basic Battery now additionally requires Pent. Power Cell need Lead.[/]

    []Chips now requires Coral Shavings.[/]

    []Enameled Glass now requires Celestine instead of Glass.[/]

Changes in Personal Tools crafting:

  • []All items require Titanium for the casing and Rubber for grip handling.[/]

    []Electrical tools require Copper Wire.[/]

    []If the tool has moving parts, Grease is also required. [/]

    []For buoyant tools, the Water Slug fish has been added. Its air bladder is used for storing air inside the tool.[/]

Changes in Builder crafting:

[*]All electrical machines require a

📊 Mod Details

Game
Subnautica2 Mods
Author
TerryTie - addi-4th
Version
1.10
Downloads
899
Endorsements
13
Category
Gameplay
Created
5/21/2026
Updated
8/20/2026
Tags
Gameplay, Textures, Quality of Life

🔧 How to Install Subnautica 2 Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Subnautica 2 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Subnautica 2 commands, item IDs, and more.

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