Random Creature Sizes Mod (NEW UPDATE)

⭐ — (11 endorsements) 📥 1,255 downloads 📌 v2 📅 5/24/2026
🟡 Updated this year

By Taze · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/27/2026 📅 Created: 5/24/2026

🔍 Analysis

  • 👍 0.9% endorsement rate
  • 🏆 #62 of 144 Gameplay mods in this game by downloads

📋 About This Mod

This mod adds a fully customizable creature size randomizer.

Random Creature Sizes Mod

This mod is currently in beta, so expect occasional bugs or jank.

Random Creature Sizes Mod dynamically changes the size of fish, creatures, and leviathans throughout the world using a weighted bell-curve distribution. Creatures can spawn anywhere from 0. 2x to 30x their normal size, making both tiny variants and massive fish possible. 

Extreme sizes are intentionally rare, meaning most creatures remain within believable ranges while occasionally generating giant leviathans or miniature fauna naturally.

- As of the latest version, the mod supports:

  • []Every fish [/]

    []Every creature [/]

    []Every leviathan currently in the game [/]

The mod also adjusts creature movement speed based on size:

  • []Larger creatures move slower [/]

    []Smaller creatures move faster [/]

Inspired by the original Random Creature Size mod from the first game.


Features

  • []Randomized creature scaling system[/]

    []Creature size range from 0. 2x to 30x (by default, you can change it for more natural size)[/]

    []Fully configurable through

    config.lua[/]

    []Supports all fish, creatures, and leviathans [/]

    []Size-based movement speed scaling [/]

    []Species synchronization support [/]

    []Physics-safe scaling protections [/]

    []Leviathan event system [/]

    []Configurable hotkeys [/]

    []Automatic world sweep system [/]

    []Persistent creature scaling after spawn[/]


Default keybinds can be changed in the config.

  • []F5

    [] Increase size of nearby creatures [/]

[/]

[]F6

  • [] Shrink nearby creatures [/]

[/]

[]F9

  • [] Trigger Leviathan Event [/]

    []Random creature scales up to default 30x [/]

[/]

[]F10

  • [] Trigger Super Leviathan Event [/]

    []Random creature scales up to default 50x [/]

[/]

Both events can also occur naturally during gameplay and can be disabled in the config by setting their chances to

0


Installation

  • []Download the mod [/]

    []Extract the

    FishSizeRandomizerfolder into:[/]

C:\Program Files (x86)\Steam\steamapps\common\Subnautica2\Subnautica2\Binaries\Win64\ue4ss\ModsMake sure:

  • []UE4SS is installed [/]

    []Mods are enabled[/]

    []Launch the game[/]

    []Start or load a save normally[/]


Requirements

  • []UE4SS [/]


Notes

  • []Newly loaded creatures may briefly appear at normal size before the sweep system rescales them [/]

    []Existing creatures keep their assigned size consistently after spawning [/]

    []Void Leviathans use synchronized scaling automatically (The female scales together with the males)[/]

    []For modpack usage: Put the config settings inside the modpack/collection desc.[/]


Configuration

The mod includes a fully editable

config.luasystem.

You can customize:

  • []Global scale ranges [/]

    []Individual creature overrides [/]

    []Minimum/maximum species sizes [/]

    []Leviathan event chances [/]

    []Keybinds [/]

    []Sweep intervals [/]

    []Speed scaling behavior [/]

    []Logging [/]

    []Synchronized species groups [/]

    []Event scale multipliers [/]

Fallback defaults are automatically used if the config is missing or broken.


-Version History-

v1-Pre Release

This was the very first experimental version of the mod and is extremely unstable/janky compared to later releases.

[]Added basic random creature resizing system[/]

[*]Random creature scaling using rough weig

📊 Mod Details

Game
Subnautica2 Mods
Author
Taze
Version
2
Downloads
1,255
Endorsements
11
Category
Gameplay
Created
5/24/2026
Updated
5/27/2026
Tags
Gameplay, Quality of Life

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