Random Creature Sizes Mod (NEW UPDATE)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #62 of 144 Gameplay mods in this game by downloads
📋 About This Mod
This mod adds a fully customizable creature size randomizer.
Random Creature Sizes Mod
This mod is currently in beta, so expect occasional bugs or jank.
Random Creature Sizes Mod dynamically changes the size of fish, creatures, and leviathans throughout the world using a weighted bell-curve distribution. Creatures can spawn anywhere from 0. 2x to 30x their normal size, making both tiny variants and massive fish possible.
Extreme sizes are intentionally rare, meaning most creatures remain within believable ranges while occasionally generating giant leviathans or miniature fauna naturally.
- As of the latest version, the mod supports:
-
[]Every fish [/]
[]Every creature [/]
[]Every leviathan currently in the game [/]
-
[]Larger creatures move slower [/]
[]Smaller creatures move faster [/]
Features
-
[]Randomized creature scaling system[/]
[]Creature size range from 0. 2x to 30x (by default, you can change it for more natural size)[/]
[]Fully configurable through
config.lua[/]
[]Supports all fish, creatures, and leviathans [/]
[]Size-based movement speed scaling [/]
[]Species synchronization support [/]
[]Physics-safe scaling protections [/]
[]Leviathan event system [/]
[]Configurable hotkeys [/]
[]Automatic world sweep system [/]
[]Persistent creature scaling after spawn[/]
Default keybinds can be changed in the config.
-
[]F5
[
] Increase size of nearby creatures [/]
[]F6
- [] Shrink nearby creatures [/]
[]F9
-
[] Trigger Leviathan Event [/]
[
]Random creature scales up to default 30x [/]
[]F10
-
[] Trigger Super Leviathan Event [/]
[
]Random creature scales up to default 50x [/]
Both events can also occur naturally during gameplay and can be disabled in the config by setting their chances to
0
Installation
-
[]Download the mod [/]
[]Extract the
FishSizeRandomizerfolder into:[/]
-
[]UE4SS is installed [/]
[]Mods are enabled[/]
[]Launch the game[/]
[]Start or load a save normally[/]
Requirements
- []UE4SS [/]
Notes
-
[]Newly loaded creatures may briefly appear at normal size before the sweep system rescales them [/]
[]Existing creatures keep their assigned size consistently after spawning [/]
[]Void Leviathans use synchronized scaling automatically (The female scales together with the males)[/]
[]For modpack usage: Put the config settings inside the modpack/collection desc.[/]
Configuration
The mod includes a fully editable
config.luasystem.
You can customize:
-
[]Global scale ranges [/]
[]Individual creature overrides [/]
[]Minimum/maximum species sizes [/]
[]Leviathan event chances [/]
[]Keybinds [/]
[]Sweep intervals [/]
[]Speed scaling behavior [/]
[]Logging [/]
[]Synchronized species groups [/]
[]Event scale multipliers [/]
-Version History-
v1-Pre Release
This was the very first experimental version of the mod and is extremely unstable/janky compared to later releases.
[]Added basic random creature resizing system[/]
[*]Random creature scaling using rough weig
📊 Mod Details
- Game
- Subnautica2 Mods
- Author
- Taze
- Version
- 2
- Downloads
- 1,255
- Endorsements
- 11
- Category
- Gameplay
- Created
- 5/24/2026
- Updated
- 5/27/2026
- Tags
- Gameplay, Quality of Life
🔧 How to Install Subnautica 2 Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Subnautica 2 →
Visit the official mod page for specific installation instructions for this mod.
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