Extinct Creatures

⭐ — (12 endorsements) 📥 740 downloads 📌 v2.0.0 📅 5/21/2026
🟡 Updated this year

By ksxkshan · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/6/2026 📅 Created: 5/21/2026

🔍 Analysis

  • 👍 1.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #86 of 144 Gameplay mods in this game by downloads

📋 About This Mod

Remove creatures from your world.

Further improvements underway!

Working through some updates after the recent game changes. It should still work, but I need to do some cleanup and test against the new creatures that have been added.

Note: the game now has gameplay around scanning creatures. Removing them will break any unlocks there. I would be willing to consider some changes to allow those unlocks even with the creatures removed, but I myself need to do more playtesting to confirm things.

If anyone wants to work closely to playtest this mod, I am open to collaboration, as I don't have the time currently to devote to thorough testing.

What this mod does

A UE4SS Lua mod for Subnautica 2 that lets you pick which creatures should not exist in your world.

Configure per-species in the in-game settings menu (Settings > Mods > Extinct Creatures), or flip the "All hostile creatures" master toggle to remove every predator in one click. Toggling a creature off restores any instances the mod hid.

Sibling to Passive Creatures — use that one if you want hostile creatures to stay around but ignore you, use this one if you don't want certain creatures to exist at all.

How it works

For each creature you toggle on, the mod registers a spawn hook on every blueprint class that creature ships under (some creatures have multiple — size variants, life stages, the Halfmoon ships as 3 visual variants, the Void Leviathan as Mother + Child). When SN2 streams an instance in, the mod hides it, disables collision, and disables tick. From your perspective the creature is gone — invisible, intangible, AI silent.

A sweep pass also handles already-loaded creatures, so toggling a creature on while it is right in front of you removes it immediately. Toggling off restores it.

Why not just destroy them? SN2's world spawner treats catalogued creatures as persistent world state. Calling K2_DestroyActor on a streamed-in creature causes the spawner to immediately recreate it at the same position — destroy-respawn loop at ~20 cycles per second. Neutralization avoids the loop because the actor still exists from the spawner's perspective.

Main features

  • []Pick the creatures you want gone, one toggle each, in the in-game settings menu.[/]

    []"All hostile creatures" master toggle — removes every predator in one click (covers all 3 Leviathans, Hammerhead, NibblerShark, NeedlerShark, Marrowbreach, TwinEel, BlightParasite, Clamthulu).[/]

    []Already-loaded creatures get removed immediately when you flip a toggle, not just future spawns.[/]

    []Reversible — toggle a creature off and the mod restores the instances it hid.[/]

    []Multi-form aware — flipping "Halfmoon" removes all three visual variants, "VoidLeviathan" removes Mother + Child, etc. You don't have to know which BPs exist.[/]

    []State saves across sessions (handled by SN2ModSettings).[/]

    []Hot-reload friendly: Ctrl+R reloads, sweep re-applies.[/]

    []33 creatures supported across 44 blueprint classes.[/]

    Requirements

    • []Subnautica 2 (Early Access)[/]

      []UE4SS for Subnautica 2 (Nexus mod #36)[/]

      []SN2ModSettings (Nexus mod #20) — required, not optional. The in-game settings panel is the only way to configure the mod.[/]

      Single-player only. Multiplayer is untested — hiding creatures client-side likely desyncs with the host.

      Installation

      • []Make sure UE4SS and SN2ModSettings are installed.[/]

        []Extract the ExtinctCreatures folder from this download into

        <Subnautica2 install>\Subnautica2\Binaries\Win64\ue4ss\Mods\[/]

        []If the mod doesn't auto-load, add the line

        ExtinctCreatures : 1

        to ue4ss\Mods\mods.txt.[/]

        []Launch the game. Open Settings > Mods > Extinct Creatures.[/]

        []Toggle the creatures you want gone. Changes apply within ~1 second.[/]

        Known limitations

        [*]Progression risk. Removing a creature removes its drops, eggs, and scan target. Some are required for the tech tree or story scans. The mod

📊 Mod Details

Game
Subnautica2 Mods
Author
ksxkshan
Version
2.0.0
Downloads
740
Endorsements
12
Category
Gameplay
Created
5/21/2026
Updated
6/6/2026
Tags
Gameplay, Quality of Life

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