Training Mode Plus

⭐ — (19 endorsements) 📥 599 downloads 📌 v1.1 📅 2/8/2026
🟢 Updated this month

By Z_Gako · Tools and Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/6/2026 📅 Created: 2/8/2026

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #10 of 16 Tools and Utilities mods in this game by downloads

📋 About This Mod

Training Mode Scripts for changing the training settings, randomizing them, viewing live info, and more.Set drive and super to unit precision, start with the character at any position on screen. Randomize a plethora of settings every time

SF6 Training Mode Plus

Collection of training mode scripts that aim to improve your ability to use lab inside SF6's training mode.

RECCOMENDATIONS

Please watch the tutorial video guide in the "video" tab, to learn more about the mod and the intended usages.

If you experience any bug please leave a comment or create an issue on my github, be aware that oftentimes restarting the mod will fix any bugs you might experience (there is a button on the mod for it).

The mod features separate and independent "modules", and all of them aim to help with labbing.

Training Mode Settings and Randomizer

This module is the main feature of the mod, it allows you to modify the training mode parameters with higher granularity, enables access to parameters not accessible by default, and lastly allows you to randomize them.

In particular, the following parameters are modifiable:

- Health: 1% increments (same as the base game)

- stock increments (stock = bar of drive)

- 0. 1 stock increments

- integer units (1 stock = 10000 units)

- stock increments (stock = bar of super)

- 0. 1 stock increments

- integer units (1 stock = 10000 units)

- Character specific gauges:

- For timed installs, you can set the install timer to start at any specific place rather than at the maximum

- For resources, the functionality is the same that is provided by the game

- Positioning

- P1 vs P2 player side

- Relative player distance, you can set a fixed player distance that is applied regardless of the screen position where you reset (center/left/right).

- Absolute pivot point distance, you can move the pivot point from which the "relative player distance" gets calculated, this means being able to start from anywhere on screen.

- To further elaborate, there is a lot of customizability on from where the calculation starts, you can set the pivot point to be in either absolute screen coordinates, or units from either corner.

- Furthermore, the "relative player distance" pivot can be either the point inbetween both characters, or fixed to either of the characters.

- Both of the above mentioned settings also have preset values to allow for easy selection without having to mess with the units (e.g Point Blank,Close Range,Throw Tech distance,Roundstart Distance, etc.).

For each of the above settings, a randomizer is also available. The randomizer supports both bounded and unbounded modes:

- In unbounded mode, the random value will be within the domain of the parameter's values. Be warned that when a discrete option is selected (such as stocks for drive/super), the randomized value will have an entire "stock" as a unit. Change your modality to 0. 1 increments or units to have better granularity.

- In the bounded mode, you can set an upper and lower bound (also available for the discrete values when those are available), which limit the randomized value.

The randomizer will not go into effect on training mode refresh. You have a button within the REframework UI to both refresh and randomize.

Alternatively, a rebindable key is available, which works even with the REframework UI hidden.

My personal suggestion is to bind this to something like FUNC + , to keep your reset muscle memory and treat it more like a modifier (this work since the FUNC bind prevents the refresh bind to work).

Character Info Display

This is a simple module that displays live data of the characters. In particular, the following information is displayed:

- Current health out of max health (e.g 1520/10000). When gray health is detected, both the current effective HP and the recoverable HP values will be displayed.

- Drive gauge in units

- Super gauge in units

- For timer installs, the current value left out of the maximum (e.g. 146/700).

- The current position of both characters, and their relative distance.

This module is intended to supplement the previous one by allowing you to check the particular values you may want (in particular positioning), before setting them either as parameters or randomizer bounds.

Game Speed Plus

This module allows for more game speed options beyond the game's default 100% and 50%.

The range of supported speeds goes from 150% to 50% in 10% increments.

A refresh may sometimes be required due to training mode quirks.

Suggested usages

Conversion and "lethal" training

📊 Mod Details

Game
Streetfighter6 Mods
Author
Z_Gako
Version
1.1
Downloads
599
Endorsements
19
Category
Tools and Utilities
Created
2/8/2026
Updated
9/6/2026

🔧 How to Install Street Fighter 6 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Street Fighter 6 →

Visit the official mod page for specific installation instructions for this mod.

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