SF6WTT (Street Fighter 6 Wael Training Tools)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 3.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #8 of 16 Tools and Utilities mods in this game by downloads
📋 About This Mod
Advanced training toolkit for SF6. Custom Combo Trials with recording & validation. Hit Confirm, Reaction & Post Guard drills with stats tracking. Distance Viewer with per-move range visualization & Auto Activate. Recording Slot Manager
SF6 Wael Training Tools v3. 0. 1
Bug-fix & feature update — focused on Combo Trials, plus a new standalone combo editor.
🤝 Collaboration
Developed in collaboration with cdjay (github.com/cdjay/SF6_TOOLS_CC). Several of the Combo Trials fixes below come from our joint work across the two forks. Thank you, cdjay 🙏
🎯 Combo Trials
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[]Fixed: overlays needed a manual "Reset Scripts" on a cold start. Training-mode detection latched onto its first result at boot; it now detects continuously, so the top bar and overlays appear on their own when you enter Training.[/]
[]Correct left/right notation on crossups & juggles. Facing is read from the character's real facing instead of screen position — positions cross during juggles, which flipped later specials (e.g. 214+P shown as 236+P). Fixed.[/]
[]Install / super buffs are actually applied. A character install (e.g. Kimberly's SA3) captures the real damage buff and re-applies it for the whole trial, so combo damage matches. The recorded starting state (Drive/Super/HP, burnout, guard, stance, install, unique stocks) is reproduced at trial start.[/]
[]BLOCKED status. A move guarded during recording is tagged (BLOCKED) instead of (WHIFF), and the dummy is set to block it on playback.[/]
[]Accurate combo damage. Damage reads the game's real combo counter — no longer capped when the opponent's health reaches 0, and OKI / multi-knockdown setups sum the whole total.[/]
[]Correct unique-resource capture for install characters (e.g. Kimberly's spray cans no longer overwritten by the install value).[/]
🖥️ Sheldon's Boxes
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[]Fixed the hurtbox recovery colour staying stuck when a direction was held at the end of a move.[/]
[]New opt-in Ultra-widescreen fit toggle for 32:9 / non-16:9 windows where the boxes didn't line up with the game. Off by default; no effect on 16:9.[/]
🆕 New: Combo Editor
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[]reframework/html viewers/SF6_ComboEditor.html — a drop-in browser viewer/editor for combo trial JSON. Edit each step's Notation, a per-step Status (HIT / BLOCKED / WHIFFED), counter/poses/facing/holdable, and per-player starting state (Drive/Super/HP, install buff, unique stocks). Then Download JSON and drop it back in your CustomCombos folder — fix a combo by hand without re-recording.[/]
📂 Installation
Extract the zip into your Street Fighter 6 game folder (overwrite). dinput8.dll and the reframework/ folder are included. Press Insert in game to open the REFramework menu.
⚠️ Troubleshooting[
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[]reframework/html viewers/SF6_ComboEditor.html — a drop-in browser viewer/editor for combo trial JSON. Edit each step's Notation, a per-step Status (HIT / BLOCKED / WHIFFED), counter/poses/facing/holdable, and per-player starting state (Drive/Super/HP, install buff, unique stocks). Then Download JSON and drop it back in your CustomCombos folder — fix a combo by hand without re-recording.[/]
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[]Fixed the hurtbox recovery colour staying stuck when a direction was held at the end of a move.[/]
📊 Mod Details
- Game
- Streetfighter6 Mods
- Author
- Wael3rd
- Version
- 3.0.1
- Downloads
- 940
- Endorsements
- 28
- Category
- Tools and Utilities
- Created
- 2/9/2026
- Updated
- 8/8/2026
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