Combat Evolved
🟡 Updated this yearPreview
🔍 Analysis
- 🏆 #5 of 8 Gameplay, Interface mods in this game by downloads
📋 About This Mod
Combat Evolved v2.1 - Progressive Wave Balancer Fewer enemies, but individually stronger. Combat stays intense while keeping performance smooth. Compatible with all regions and scenarios (Standard, ThawMission/Glacius, Desert, etc.). Full localization in 10 languages. Progressive Scaling System Enemies scale progressively with EventProgress: - Early game (EP 0-1500): 1-15 enemies, normal strength - Mid game (EP 1500-3000): 15-40 enemies, +20-100% HP, light armor, slightly bigger - Late game (EP 3000-5000): 40-80 enemies, x2-4 HP, heavy armor, visibly larger - Beyond EP 5000: Slow continued growth, no sudden spikes Adaptive Scenario Detection - ThawMission + Glacius: Extended progression curve (EP 0-6500) - All other biomes/scenarios: Standard progression (EP 0-3000) - Automatic detection, no configuration needed Difficulty Score System Game difficulty + Wave difficulty option = Combined score (2-10) - Score affects HP multiplier, armor, size, and enemy count - Higher score = fewer but tougher enemies Enemy Level System (20 levels) Enemies receive a level prefix (Lv.1 to Lv.20) based on HP scaling. Health bars change color to reflect power tier: - Normal (no tint) - base strength - Green (Hardened) - x1.15+ HP - Yellow (Veteran) - x1.50+ HP - Orange (Elite) - x2.00+ HP - Red (Champion) - x3.00+ HP - Purple (Nightmare) - x4.00+ HP Robot Unlock Gating - G-1000: Always available - G-2000: EP 700+ (Standard) / EP 1500+ (Glacius) - G-3000: EP 1200+ (Standard) / EP 2500+ (Glacius) - Spec Ops: EP 2000+ (Standard) / EP 3500+ (Glacius) Stagnation Detection If EP stays unchanged for 5+ years, enemies slowly grow stronger to prevent indefinite stall. Mod Options - Max enemies per wave (Insects, Robots, Pests) - Wave Difficulty: Easy / Medium / Hard / VeryHard / Nightmare - Console logging toggle Console Commands - CE_Status() - Show current scaling and statistics - CE_Preview(ep) - Preview scaling at any EP value - CE_ColorTest() - Show color tier reference - CE_Levels() - Show
Combat Evolved v2. 1 - Progressive Wave Balancer Fewer enemies, but individually stronger. Combat stays intense while keeping performance smooth. Compatible with all regions and scenarios (Standard, ThawMission/Glacius, Desert, etc.). Full localization in 10 languages. Progressive Scaling System Enemies scale progressively with EventProgress: - Early game (EP 0-1500): 1-15 enemies, normal strength - Mid game (EP 1500-3000): 15-40 enemies, +20-100% HP, light armor, slightly bigger - Late game (EP 3000-5000): 40-80 enemies, x2-4 HP, heavy armor, visibly larger - Beyond EP 5000: Slow continued growth, no sudden spikes Adaptive Scenario Detection - ThawMission + Glacius: Extended progression curve (EP 0-6500) - All other biomes/scenarios: Standard progression (EP 0-3000) - Automatic detection, no configuration needed Difficulty Score System Game difficulty + Wave difficulty option = Combined score (2-10) - Score affects HP multiplier, armor, size, and enemy count - Higher score = fewer but tougher enemies Enemy Level System (20 levels) Enemies receive a level prefix (Lv. 1 to Lv. 20) based on HP scaling. Health bars change color to reflect power tier: - Normal (no tint) - base strength - Green (Hardened) - x1. 15+ HP - Yellow (Veteran) - x1. 50+ HP - Orange (Elite) - x2. 00+ HP - Red (Champion) - x3. 00+ HP - Purple (Nightmare) - x4. 00+ HP Robot Unlock Gating - G-1000: Always available - G-2000: EP 700+ (Standard) / EP 1500+ (Glacius) - G-3000: EP 1200+ (Standard) / EP 2500+ (Glacius) - Spec Ops: EP 2000+ (Standard) / EP 3500+ (Glacius) Stagnation Detection If EP stays unchanged for 5+ years, enemies slowly grow stronger to prevent indefinite stall. Mod Options - Max enemies per wave (Insects, Robots, Pests) - Wave Difficulty: Easy / Medium / Hard / VeryHard / Nightmare - Console logging toggle Console Commands - CE_Status() - Show current scaling and statistics - CE_Preview(ep) - Preview scaling at any EP value - CE_ColorTest() - Show color tier reference - CE_Levels() - Show
📊 Mod Details
- Game
- Stranded Alien Dawn Mods
- Author
- 76561198003429432
- Version
- N/A
- Downloads
- 445
- Endorsements
- 0
- Category
- Gameplay, Interface
- Created
- 12/21/2025
- Updated
- 2/23/2026
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