The Syndicate Skill Tree

⭐ — (10 endorsements) 📥 744 downloads 📌 v1.1.6 📅 5/9/2026
🟡 Updated this year

By KingSIay · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/14/2026 📅 Created: 5/9/2026

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #122 of 266 Miscellaneous mods in this game by downloads

📋 About This Mod

A Skill tree mod where you run a syndicate. You recruit members to fight for you and make them level up and get stronger. IT'S A NEW MOD AND IS QUITE BIG SO PLEASE BE PATIENT WITH THE BUGS IF YOU FIND ANY. I DID THE BEST I COULD! Also you

Description

The Syndicate Skill tree is a utility skill tree, you recruit Brigands and put them in your retinue. There are 3 main members you can have, these are special because they never die, they just take 24 Hours to recover when killed, they level up and get stronger with you. You cannot recruit the dead or the vampires or beasts. Have fun and you gotta catch them all :)

ALSO THE MOD IS A LITTLE UMBALANCED AND ANY SUGGESTIONS WOULD BE GREAT THANKS!!

Installation instructions

Download this mod and put it inside the mod folder inside the MSL Enhaced.

Main features

Syndicate Mod

Syndicate adds a new utility-focused skill tree built around recruitment, command, battlefield control, and building a personal criminal retinue. Instead of being another pure damage tree, Syndicate lets you mark enemies, recruit bandits, summon backup, promote loyal crew members, and turn your followers into long-term companions who grow over time.

Main Features

  • []Adds a full new Syndicate skill tree with 13 abilities across 4 tiers.[/]

    []Adds recruitable bandit units from multiple brigand tiers.[/]

    []Adds a Special Retinue system with up to 3 long-term members.[/]

    []Adds a normal retinue for temporary recruited backup.[/]

    []Adds a new MEMBERS tab to the character menu.[/]

    []Special members show their sprite, name, HP, level, recovery status, and kills needed for training.[/]

    []Special members level up after 15 kills while deployed.[/]

    []Special members recover after death instead of being permanently lost.[/]

    []Adds Syndicate Treatises I-IV.[/]

    []Mannshire’s scribe sells Syndicate Treatise I.[/]

    []Brynn’s printer/bookshop sells Syndicate Treatise III.[/]

    []Arna and Dirwin can start with access to the Syndicate tree.[/]

    []Includes custom icons, sounds, visual effects, item text, book text, and multi-language table entries.[/]

Retinue System

There are two types of recruited units:

Normal Retinue

These are standard recruited bandits. They can be summoned with Call the Crew, recalled with Blood Money outside combat, and promoted with Made Men after proving themselves.

Special Retinue

These are your permanent crew members. You can have up to 3. They are shown in the MEMBERS character tab. If a fourth special recruit is added, the third slot is replaced, and you can click members in the menu to move them toward the replacement slot.

Special members:

  • []Return after death after roughly one in-game day.[/]

    []Gain progress from kills while deployed.[/]

    []Level up every 15 kills.[/]

    []Gain +10 HP, +10 Weapon Damage, +10 Magic Power, +4 Protection, several random combat stat bonuses, and one random utility/magic/passive skill when trained.[/]

    []Keep their learned skills and growth over time.[/]

Skill Tree

Call the Crew

Target Point, Range 3, 30 Energy, 10 Cooldown.

Summons backup in priority order: first an available Special Retinue member, then a Normal Retinue member, then a temporary Syndicate thug if no one else is available. Temporary thugs disappear after several turns. With Kingpin, summoning a Special member can also bring extra backup. There can only be one normal recruit in battle, if you summon another one the other dies.

Blood Money

Target Object, Range 5, 25 Energy, 12 Cooldown.

Marks humanoid bandits for recruitment. If a marked enemy later flees or dies, they join the Special Retinue. If used on an already fleeing recruitable enemy, they join the Normal Retinue instead. If used on your own active retinue member outside combat, it recalls them and refunds the Energy cost.

Marked Man

Target Object, Range 5, 12 Energy, 7 Cooldown.

Marks any enemy as a bounty target for 10 turns. Retinue members deal increased damage to the marked target. When the target dies, they drop extra gold and have improved loot chances.

Tier 2

Requires Level 10 and 8 in Strength, Agility, Willpower, or Perception.

Made Men

Target Object, Range 5, 15 Energy, 20 Cooldown.

Normal Retinue members become one tier higher after killing 3 ene

📊 Mod Details

Game
Stoneshard Mods
Author
KingSIay
Version
1.1.6
Downloads
744
Endorsements
10
Category
Miscellaneous
Created
5/9/2026
Updated
6/14/2026

🔧 How to Install Stoneshard Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Stoneshard →

Visit the official mod page for specific installation instructions for this mod.

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