Cheat Menu

⭐ — (5 endorsements) 📥 356 downloads 📌 v2 📅 9/10/2026
🟢 Updated this month

By ForevkaF · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/20/2026 📅 Created: 9/10/2026

🔍 Analysis

  • ✅ Updated 33 days after the latest game patch — actively maintained
  • 🏆 #171 of 266 Miscellaneous mods in this game by downloads

📋 About This Mod

Cheat menu that allows you to do whatever you want: spawn items, give EXP, save importer from another PC

Description

A native debugging and cheat mod for Stoneshard,

loaded as a `version.dll` proxy and driven from a Dear ImGui overlay (INSERT toggles it).

Nothing is hardcoded — every function, object and asset is resolved by name at runtime against the

34,167 compiled scripts and ~2,530 GameMaker builtins in the game, so a patch that moves addresses

around costs nothing.

Mod source code: https://github.com/Forevka/stoneshard-mod

Installation instructions

Drop version.dll into the game folder, right beside stoneshard.exe;

ModShardLauncher not required since this is native dll mod

seems to be not working with ModBranch version of the game, please switch to default branch. In the meantime I'm investigating the issue and preparing a fix

Main features

Items

  • []Catalogue of 1,705 items across 94 categories, read from the game's own object table and the weapon/armor tables embedded in the exe — no hand-maintained lists.[/]

    []Spawn any weapon or armor at any rarity (Common through Treasure). Above Common the game rolls the bonus stats, so you get genuinely enchanted gear rather than a renamed common one.[/]

    []Drop at your feet or place straight into your inventory.[/]

    []Constructor — load a real item as a template, then edit every stat it has or add any of the 83 weapon / 77 armor stats it doesn't. Negative values work, so drawbacks are available too. Edits survive pickup, equipping and saving.[/]

Potions

Potions are the one family the catalogue cannot list, because there is no "Potion of Healing" object in the game: there is a single potion object, and every potion is an instance of it carrying a list of effects, with the name assembled from them at display time.

  • []All 34 effects — Healing, Restoration, Stoneskin, Antivenom, Rage and the rest — read from the game's own localisation table rather than typed out here.[/]

    []Constructor — tick any combination of effects and get a potion carrying exactly those, including combinations no roll table produces. [/]

Character

  • []Hunger, thirst, intoxication, immunity, fatigue and pain as live sliders.[/]

    []HP, MP, XP and level; XP can be granted through the game's real level-up path.[/]

    []All 323 status effects (169 debuffs, 154 buffs) applied by name — stun, bleeding, poison, blessing, drunk, coma and the rest.[/]

    []Psyche system: sanity, morale, panic, frenzy, paranoia, anxiety, catharsis and more.[/]

    []Body parts — all six limbs with their own 0–100 condition, a heal button each, and a damage button for testing. Active wounds are listed alongside (they're separate from condition).[/]

Enemies

  • []Room roster — everything hostile standing in the room, nearest first, with name, race, HP, level and distance read by reflection. The count the mod lists is shown next to the count the game reports, because the two disagreeing is information rather than something to hide.[/]

    []Remove destroys the instance. The drop still happens, because that lives in the Destroy event, but nothing on the damage path does. [/]

    []Vars dumps every instance variable on one enemy, which is how the field names above were settled and how they get re-checked after a patch.[/]

World

  • []Loot multiplier, 0. 25x to 7x, over both enemy drops and dungeon containers, with live counters showing it actually firing.[/]

    []Game speed, 0. 25x to 8x, so crossing a map isn't spent watching walk animations. Re-applies itself when the game resets it.[/]

    []Save importer — pick a save folder from another machine, see which characters it holds, and import them into free slots. Checksums are re-signed for their new paths, which plain copying can't do.[/]

Developer tools

  • []Console over all 34,167 game scripts, with symbol search.[/]

    []Script tracer (~9,260 functions through a single hook), instance inspector, and breakpoints that report arguments, instance context and a resolved call stack without halting the game.[/]

    []Argument-rewriting hooks — intercept any script, watch the arguments real calls pass, then change one or run the call more or fewer times. This is what the loot multiplier is built on.[/]

    []Headless control: write a line to

    debug-cmd.txt and drive any of the above from a script.[/]

    []Automatic save backup before the first cheat of each session.[/]

📊 Mod Details

Game
Stoneshard Mods
Author
ForevkaF
Version
2
Downloads
356
Endorsements
5
Category
Miscellaneous
Created
9/10/2026
Updated
9/20/2026

🔧 How to Install Stoneshard Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Stoneshard →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stoneshard commands, item IDs, and more.

Keep browsing — more Stoneshard mods await

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